bolie
First Post
gideon_thorne said:Ah, but they dont use, or need, attributes for the base system to work as it is.
Except that the base system refers to attributes in several places without explaining how such rules affect players. According to the rules, monsters are immune to ray of enfeeblement. In fighting giants, my wizard would cheerfuly use ray of enfeeblement, reducing their strength by 1d4+9. But then, strength doesn't affect monster attacks or damage. So if I hit a human fighter with ray of enfeeblement, he can barely move, his attacks and damage are penalized, and he can't even carry his armor. If I hit an ogre with it, there is no effect.
The rules don't even address this. As written, the base system gives an absurd result. The spells in the basic book should work with the base monsters without a house rule.
gideon_thorne said:People have tried to address your comments. But your operating on a different philosophical paradigm than C&C 's. So the answers are going to seem unsatisfying. Most of it basicly comes from what 'people are used too'. When comming from a system that provides all the answers to a system that functions on a 'fill in the blank' philosophy, the contrast is going to cause much misscommunication of fundamental principles.![]()
Well, no one has really explained how spell casting should work. No one has explained how overbearing and charging were supposed to work in the base system other than the goofy way it's explained in the book, now. The one explanation I got for how polymorph is supposed to work is deeply unsatisifying and makes the spell not nearly as useful. That's fine, but my comments on polymorph generated a lot of discussion and only one post addressing my point.
gideon_thorne said:Its not that people dont care, its that many of them don't have a problem with the way the system works. For them, save for a few typo ommissions, the base system works, but they just want to add a bit of detail to suit their own preferences. Its not 'vital' to the core C&C system. Many just like to tinker.
Don't get me wrong, I really am trying to understand these concerns. I have been wending my way through the vast pile of information that is 3rd edition (and this is just the 3.5 phb) and trying to understand why it all seems so neccessary. But again I also operate on a 'just enough' information needed philosophy and my mind wants to shunt away near 3/4ths of the 3rd ed books since its overload. So I have a hard time wanting to deal with the newest edition as a whole. I've played it, but I've played it as I always have, just enough info on the sheet which I then proceed to practically ignore from then on, untill the gamemaster tells me I have xp.![]()
I like to tinker. I have found and described ways in which the rules written in the C&C PHB are broken. I would be much happier to tinker with a cleaner rule set. I stand by my comment. People who love C&C are not all that concerned with the rules. I suspect that many of them either gloss over or fix the problems without thinking about it. This is fine, but does not mean the problems don't exist.
Bolie IV