I love his enthusiasm but I'm not sure that's quite enough for me. Our DM bought the Dungeon Coach's (very expensive) pdf of 5e hacks and house rules a couple years back and there were a lot of interesting ideas in there but in practice, at the gaming table, quite a few of them were game breaking and kind of a mess in play.
The Coach has lots of experience with 5e, a tiny bit of P2e, and not much else and DC 20 is a bunch of 5e house rules and rules eliminations that don't have much design intentions beyond... um... he likes them better than 5e-native. Fair but not sure I'm going to pay for someone's hack.
I see a link to the alpha rules where he now charges 99 cents for them. Great. For months (a year?) he's been charging $10 for alpha rules... mostly untested (except with a home group, I'm guessing?) and that gave you no access to beta rules which will come with the KS (as far as I can tell). I get that he was trying to generate income while developing the game but, obviously, as a consumer, I thought that was kind of a rip. Again, whatever. It's my prob, not his.
I hope he's successful. I think he'll easily fund, a game will be published, and it'll have a small fanbase of players. That's fine. I'm looking for games that have a larger community behind them, not just to discuss the game but also to share resources. Thing is, I can't imagine DC 20 RPG will ever have more than an exceedingly niche footprint. I have a hundred of those type of generic fantasy heartbreaker games already and don't need more.