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<blockquote data-quote="SableWyvern" data-source="post: 4400350" data-attributes="member: 1008"><p>The default RMSS monk has the following base spell lists:</p><p></p><p><strong>Body Reigns</strong></p><p>Basic physical augmentations: strength, pain resistance, hostile environment capability</p><p></p><p><strong>Body Renewal</strong></p><p>Self-healing</p><p></p><p><strong>Evasions</strong></p><p>Dodging, acrobatic feats, speed</p><p></p><p><strong>Mind Over Matter</strong></p><p>Bonus unarmed damage, hardened body for improved armour, shattering solid objects with blows.</p><p></p><p><strong>Monk's Bridge</strong></p><p>Crazy movement skillz. Run on razors, water, breezes, up walls; leap huge distances.</p><p></p><p><strong>Monk's Sense</strong></p><p>Enhanced senses.</p><p></p><p></p><p></p><p>The Zen Monk has access to Body Renewal, Evasions, Body Control (Body Reigns renamed), Zen Awareness (Monk's Senses renamed) and Zen Focus (Mind Over Matter renamed) as well as Minds Shadw, which includes psychic awareness, control and reading spells as well as the ability to use psychic obfuscation to hide from single targets. The renamed lists include very minor differences from the regular lists. The other main difference is that default monks get access to Open and Closed Essence lists, whereas Zen Monks have access to Open and Closed Mentalism. Open lists are relatively cheap to learn, and available to all users of that power source. Closed lists are the same, but more powerful and expensive (in development point costs).</p><p></p><p></p><p></p><p>Well, that at least makes it sound like he's running RMSS, which means the info I've given you so far is fairly spot on.</p><p></p><p></p><p></p><p>The Dabbler is more thiefy than fightery. He has lots of spells to help him sneak and hide, pick locks, that sort of thing. The Magent is the straight-up killer of the two, although there is overlap between the two professions.</p><p></p><p></p><p></p><p>Actually, I misguided you with the Mystic description. It's actually more about misdirecting and confusing opponents, and making modifications to the environment.</p><p></p><p>However, the Astrologer and Seer (non-core in RMSS) pretty much fits the bill for the character type you're talking about here. Additionally, there is the Divination skill, which covers all possible types of divination.</p><p></p><p></p><p></p><p>Oh, they are there, just not core. The Wizard from Arcane Companion is a straight-up magic defeater - he has spell lists specifically dedicated to defeating each of channeling, essence and mentalism. There is also an arcane Mage Hunter that is a semi-spell user who hunts and kills magic users. The Warlock is packed with curses and evil-eye spells.</p><p></p><p>Core also includes evil cleric lists that cover the creation and control of undead, and evil mentalist lists like "Mental Erosion" and "Mind Disease".</p><p></p><p></p><p></p><p>IIRC, Mentalists tend to have good costs for social skills, so I'd be looking at one of the Mentalism professions for this type of character.</p><p></p><p></p><p></p><p>With the right profession, you can be very widely skilled in RM. A rogue can definitely concentrate on social skills. With semi-spell users, though, it's hard to learn a heap of spells. At lower levels, you may find yourself slightly worse off than a pure arms or spell user, but at higher levels you'll find you have a plethora of spells to enhance your core abilities, making you very powerful and versatile.</p><p></p><p></p><p></p><p>I think all of those are perfectly viable in RM.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 4400350, member: 1008"] The default RMSS monk has the following base spell lists: [b]Body Reigns[/b] Basic physical augmentations: strength, pain resistance, hostile environment capability [b]Body Renewal[/b] Self-healing [b]Evasions[/b] Dodging, acrobatic feats, speed [b]Mind Over Matter[/b] Bonus unarmed damage, hardened body for improved armour, shattering solid objects with blows. [b]Monk's Bridge[/b] Crazy movement skillz. Run on razors, water, breezes, up walls; leap huge distances. [b]Monk's Sense[/b] Enhanced senses. The Zen Monk has access to Body Renewal, Evasions, Body Control (Body Reigns renamed), Zen Awareness (Monk's Senses renamed) and Zen Focus (Mind Over Matter renamed) as well as Minds Shadw, which includes psychic awareness, control and reading spells as well as the ability to use psychic obfuscation to hide from single targets. The renamed lists include very minor differences from the regular lists. The other main difference is that default monks get access to Open and Closed Essence lists, whereas Zen Monks have access to Open and Closed Mentalism. Open lists are relatively cheap to learn, and available to all users of that power source. Closed lists are the same, but more powerful and expensive (in development point costs). Well, that at least makes it sound like he's running RMSS, which means the info I've given you so far is fairly spot on. The Dabbler is more thiefy than fightery. He has lots of spells to help him sneak and hide, pick locks, that sort of thing. The Magent is the straight-up killer of the two, although there is overlap between the two professions. Actually, I misguided you with the Mystic description. It's actually more about misdirecting and confusing opponents, and making modifications to the environment. However, the Astrologer and Seer (non-core in RMSS) pretty much fits the bill for the character type you're talking about here. Additionally, there is the Divination skill, which covers all possible types of divination. Oh, they are there, just not core. The Wizard from Arcane Companion is a straight-up magic defeater - he has spell lists specifically dedicated to defeating each of channeling, essence and mentalism. There is also an arcane Mage Hunter that is a semi-spell user who hunts and kills magic users. The Warlock is packed with curses and evil-eye spells. Core also includes evil cleric lists that cover the creation and control of undead, and evil mentalist lists like "Mental Erosion" and "Mind Disease". IIRC, Mentalists tend to have good costs for social skills, so I'd be looking at one of the Mentalism professions for this type of character. With the right profession, you can be very widely skilled in RM. A rogue can definitely concentrate on social skills. With semi-spell users, though, it's hard to learn a heap of spells. At lower levels, you may find yourself slightly worse off than a pure arms or spell user, but at higher levels you'll find you have a plethora of spells to enhance your core abilities, making you very powerful and versatile. I think all of those are perfectly viable in RM. [/QUOTE]
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