While I'm running a D&D game, a player is a veteran of Rolemaster and wants to start a rolemaster game during the week.
I've only been able to glean a few things from him and Wikipedia. Namely:
1) Once you finish character creation, it's just a roll of percentile dice + modifier = outcome to anything.
2) Charts for everything. EVERYTHING. Charts charts charts.
3) It's "realistic". For instance, while there are "Hit Points", most injuries come from a "Critical hit" table, and the degree of those injuries usually designate you dieing. And even a skipping stone can kill you with a lucky roll.
4) "Magic" is in three categories: Arcane, Mentalist, and Channeling.
5) You're just a vulnerable kitten without armor.
All of the above has me a bit wary, but I'm still curious, so I seek out you, the Enworld population.
Among a general "lay of the land" of Rolemaster, I do have two questions:
1) I'm interested in Mentalism, but I don't know what it can "do". Is it telekinesis, telepathy, can you do some sort of force-ninjitsu to be Neo, what? I'd enjoy something like a Jedi, or in D&D terms, a Monk/Psion. But I just don't know what the options Mentalism offers.
2) Aside from the three magics, and obviously "I'm a warrior with a sword", what other "Classes" or Archetypes does Rolemaster facilitate?
I've only been able to glean a few things from him and Wikipedia. Namely:
1) Once you finish character creation, it's just a roll of percentile dice + modifier = outcome to anything.
2) Charts for everything. EVERYTHING. Charts charts charts.
3) It's "realistic". For instance, while there are "Hit Points", most injuries come from a "Critical hit" table, and the degree of those injuries usually designate you dieing. And even a skipping stone can kill you with a lucky roll.
4) "Magic" is in three categories: Arcane, Mentalist, and Channeling.
5) You're just a vulnerable kitten without armor.
All of the above has me a bit wary, but I'm still curious, so I seek out you, the Enworld population.
Among a general "lay of the land" of Rolemaster, I do have two questions:
1) I'm interested in Mentalism, but I don't know what it can "do". Is it telekinesis, telepathy, can you do some sort of force-ninjitsu to be Neo, what? I'd enjoy something like a Jedi, or in D&D terms, a Monk/Psion. But I just don't know what the options Mentalism offers.
2) Aside from the three magics, and obviously "I'm a warrior with a sword", what other "Classes" or Archetypes does Rolemaster facilitate?