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<blockquote data-quote="Rechan" data-source="post: 4400395" data-attributes="member: 54846"><p>Thanks, Sable for answering my questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Interesting, nice. I presume you can only pick a few of these, then?</p><p></p><p></p><p>Interesting. I'd lean more towards the Dabbler just out of taste, simply because I suspect he's better at the skulking. But hell, toss in some illusions, and you have the Beguiler (a class I thought was really great).</p><p></p><p>How is the Magent good at killing? I mean, not to get bogged down with rules, but how does he "work", so to speak? Just higher percentage on single-attacks, or "attacks from surprise"? And if he's magical, I presume his magic is pretty much "Useful for killing and being hidden"?</p><p></p><p></p><p>Still not bad. I imagine they have illusions then. "Modifications to the environment", eh?</p><p></p><p></p><p>Those sound more like only being able to take out other magic users. Here I was thinking just straight-up lowering the enemy's chances of defense or offense. Or putting negative status effects on them (Your slows, blindness, etc). That way if you're fighting Arms-types, you're not SOL.</p><p></p><p></p><p>Sounds like if you're going to be a semi-spell user, the best bet is to pick the most used spells, and then just branch out later. Which is a shame when it comes to versatility, but hey. The trick then, though, is deciding which is the "most used" versus excitement, like with the Monk.</p><p></p><p>Can semi-spell users get decent skills outside of spells? Or does most of the resources go into spells? </p><p></p><p>Out of curiosity, is there shapeshifting?</p></blockquote><p></p>
[QUOTE="Rechan, post: 4400395, member: 54846"] Thanks, Sable for answering my questions. :) Interesting, nice. I presume you can only pick a few of these, then? Interesting. I'd lean more towards the Dabbler just out of taste, simply because I suspect he's better at the skulking. But hell, toss in some illusions, and you have the Beguiler (a class I thought was really great). How is the Magent good at killing? I mean, not to get bogged down with rules, but how does he "work", so to speak? Just higher percentage on single-attacks, or "attacks from surprise"? And if he's magical, I presume his magic is pretty much "Useful for killing and being hidden"? Still not bad. I imagine they have illusions then. "Modifications to the environment", eh? Those sound more like only being able to take out other magic users. Here I was thinking just straight-up lowering the enemy's chances of defense or offense. Or putting negative status effects on them (Your slows, blindness, etc). That way if you're fighting Arms-types, you're not SOL. Sounds like if you're going to be a semi-spell user, the best bet is to pick the most used spells, and then just branch out later. Which is a shame when it comes to versatility, but hey. The trick then, though, is deciding which is the "most used" versus excitement, like with the Monk. Can semi-spell users get decent skills outside of spells? Or does most of the resources go into spells? Out of curiosity, is there shapeshifting? [/QUOTE]
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