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<blockquote data-quote="SableWyvern" data-source="post: 4400468" data-attributes="member: 1008"><p>Sorry, I was unclear. Poison Mastery and Assassin Mastery are Magent spell lists, specifically the ones which help make Magents good at killing people. His other list deal with being sneaky or gathering intel on a prospective mark.</p><p></p><p></p><p></p><p>Mentalists (the specific profession) are more likely to use domination and charm effects in combat, although there is a telekinetic list somewhere in Open or Closed Mentalism that allows attacks.</p><p></p><p>Also, the Magent is mentalism. Dabblers are essence.</p><p></p><p></p><p></p><p>Honestly, despite the complexity of character generation, I think it's pretty hard to make an ineffective character. For a semi, spending everything on spells and nothing on skills would be an issue, but that's about all that comes to mind. It should be fairly evident based on skill costs what areas any given profession is meant to specialise in -- if you're developing all the expensive ones and none of the cheap ones, you've probably picked the wrong profession for what you're after.</p><p></p><p>As a semi, you'll want to focus on a single main weapon*. A secondary weapon might be ok, but don't waste points trying to get it to the same level as your primary. You don't need to bump up PP Development every level, since you're not going to have a huge array of spells. If your PP stat is adequate, you can start with no ranks in PP Dev at all.</p><p></p><p>For skills with X/Y costs (as opposed to X or X/X/X), over the long haul, a single rank per level (or, if you're widely skilled, 1 every 2 or 2 every 3) is more efficient than maxing out your allowed ranks. Due to diminishing returns, you'll eventually catch the character who maxed out a smaller number skills, and have more breadth. Which isn't to say you can't max stuff out, just don't feel as if you have to.</p><p></p><p>Don't forget Body Development -- it's your hp skill.</p><p></p><p>*EDIT: It's worth pointing out that the same is true for a Monk. Focus on Sweeps or Strikes, don't try and master both.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 4400468, member: 1008"] Sorry, I was unclear. Poison Mastery and Assassin Mastery are Magent spell lists, specifically the ones which help make Magents good at killing people. His other list deal with being sneaky or gathering intel on a prospective mark. Mentalists (the specific profession) are more likely to use domination and charm effects in combat, although there is a telekinetic list somewhere in Open or Closed Mentalism that allows attacks. Also, the Magent is mentalism. Dabblers are essence. Honestly, despite the complexity of character generation, I think it's pretty hard to make an ineffective character. For a semi, spending everything on spells and nothing on skills would be an issue, but that's about all that comes to mind. It should be fairly evident based on skill costs what areas any given profession is meant to specialise in -- if you're developing all the expensive ones and none of the cheap ones, you've probably picked the wrong profession for what you're after. As a semi, you'll want to focus on a single main weapon*. A secondary weapon might be ok, but don't waste points trying to get it to the same level as your primary. You don't need to bump up PP Development every level, since you're not going to have a huge array of spells. If your PP stat is adequate, you can start with no ranks in PP Dev at all. For skills with X/Y costs (as opposed to X or X/X/X), over the long haul, a single rank per level (or, if you're widely skilled, 1 every 2 or 2 every 3) is more efficient than maxing out your allowed ranks. Due to diminishing returns, you'll eventually catch the character who maxed out a smaller number skills, and have more breadth. Which isn't to say you can't max stuff out, just don't feel as if you have to. Don't forget Body Development -- it's your hp skill. *EDIT: It's worth pointing out that the same is true for a Monk. Focus on Sweeps or Strikes, don't try and master both. [/QUOTE]
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