Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell Me about Rolemaster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 4401129" data-attributes="member: 1008"><p>I always gave out 40 bonus DP per level, for rounding out characters. They weren't allowed to be spent on core skills (eg, weapons), but could be spent in some of the more expensive categories, such as Combat Manoeuvres, as well as anything I didn't consider a primary adventuring skill.</p><p></p><p>That does bring me to a possible character generation pitfall, though -- when assigning stat values, if your GM is using the default DP rules, make sure your DP stats are sufficiently high.</p><p></p><p></p><p></p><p>This is true, although casting times drop as you level, and instant spells don't suffer from this problem. I don't recall ever noticing a problem with RRs being too easy to make, though. As for Static Spell Casting checks, as I recall it's not all that hard to cast a bit quickly if you make use of all the possible bonuses you accrue (although, if you're playing an Arcane spellcaster in RMSS, Static Spell Casting checks should be avoided at all costs unless you're <em>really</em> desperate.</p><p></p><p></p><p></p><p>RMSS did make this harder for semis, but I think the result is more balanced than previous editions. Semis tend to rule at high levels even with this change. I don't believe pure spell users are at all hard done by with their spell costs.</p><p></p><p></p><p></p><p>RM2 is worse. RM1 was worse again by an order of magnitude. I'm not sure about new editions such as RMC.</p><p></p><p></p><p></p><p>The major problem is the fine granularity of skills. Technically, you need Prepare Poison, Use/Remove Poison and Poison Lore to be an effective poisoner, and some of those are expensive. Consolidating the skill list, or allowing skills to enhance other skills, rather then being prerequisite parts of a skill chain makes a big difference.</p><p></p><p></p><p></p><p>Well, it helps. Depending on how much downtime the group is prepared to suffer through, the availability of herbs (and the money to buy them) and what kind of mundane healing rules you're using, you may be able to get away with a dedicated second-string healer (such as a paladin).</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 4401129, member: 1008"] I always gave out 40 bonus DP per level, for rounding out characters. They weren't allowed to be spent on core skills (eg, weapons), but could be spent in some of the more expensive categories, such as Combat Manoeuvres, as well as anything I didn't consider a primary adventuring skill. That does bring me to a possible character generation pitfall, though -- when assigning stat values, if your GM is using the default DP rules, make sure your DP stats are sufficiently high. This is true, although casting times drop as you level, and instant spells don't suffer from this problem. I don't recall ever noticing a problem with RRs being too easy to make, though. As for Static Spell Casting checks, as I recall it's not all that hard to cast a bit quickly if you make use of all the possible bonuses you accrue (although, if you're playing an Arcane spellcaster in RMSS, Static Spell Casting checks should be avoided at all costs unless you're [i]really[/i] desperate. RMSS did make this harder for semis, but I think the result is more balanced than previous editions. Semis tend to rule at high levels even with this change. I don't believe pure spell users are at all hard done by with their spell costs. RM2 is worse. RM1 was worse again by an order of magnitude. I'm not sure about new editions such as RMC. The major problem is the fine granularity of skills. Technically, you need Prepare Poison, Use/Remove Poison and Poison Lore to be an effective poisoner, and some of those are expensive. Consolidating the skill list, or allowing skills to enhance other skills, rather then being prerequisite parts of a skill chain makes a big difference. Well, it helps. Depending on how much downtime the group is prepared to suffer through, the availability of herbs (and the money to buy them) and what kind of mundane healing rules you're using, you may be able to get away with a dedicated second-string healer (such as a paladin). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell Me about Rolemaster
Top