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<blockquote data-quote="DrunkonDuty" data-source="post: 4402101" data-attributes="member: 54364"><p>I played RM for about 6-7 years way back in the mid 80s to 90s. It is a fun system thanks to the randomness of the crits. We called it Table (ie: chart) Master for a reason. Eventually I got tired of the charts.</p><p> </p><p>There were 2 other things that killed the game system for me: </p><p> </p><p>1. Once you got onto a critical chart there was nothing to modify the role. This just bugged me. Basically it meant that: Aragorn vs. Orc baby (hey, you know he killed orc babies, all PCs have done it) Aragorn would get a good critical every round but if he was unlucky those crits never did anything more than a few points of stun. I saw this sort of thing happen a lot. Sure it's just a roll of the dice thing but after the fun of randomness wore off the unfun of randomness bugged me.</p><p> </p><p>2. Flying Vampiric Werekraken. RM was doing 'template' monster long before 3E. They didn't have actual templates (at least not in the rule books, maybe the designers had them, I dont know) but after the first monster book the critters were all just combinations of various other ciritters. Hence the flying vampiric werekraken. And how the hell can you take that seriously?</p><p> </p><p>Actually I'll add another thing: doing up unique foes was hard work, much like in Epic DnD. But it sets in at a much lower level. As a player this is not so much your concern and of course there's published adventures to take some of the load but it's an issue.</p><p> </p><p>But if the guys you're going to play with are cool then any game is fun.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4402101, member: 54364"] I played RM for about 6-7 years way back in the mid 80s to 90s. It is a fun system thanks to the randomness of the crits. We called it Table (ie: chart) Master for a reason. Eventually I got tired of the charts. There were 2 other things that killed the game system for me: 1. Once you got onto a critical chart there was nothing to modify the role. This just bugged me. Basically it meant that: Aragorn vs. Orc baby (hey, you know he killed orc babies, all PCs have done it) Aragorn would get a good critical every round but if he was unlucky those crits never did anything more than a few points of stun. I saw this sort of thing happen a lot. Sure it's just a roll of the dice thing but after the fun of randomness wore off the unfun of randomness bugged me. 2. Flying Vampiric Werekraken. RM was doing 'template' monster long before 3E. They didn't have actual templates (at least not in the rule books, maybe the designers had them, I dont know) but after the first monster book the critters were all just combinations of various other ciritters. Hence the flying vampiric werekraken. And how the hell can you take that seriously? Actually I'll add another thing: doing up unique foes was hard work, much like in Epic DnD. But it sets in at a much lower level. As a player this is not so much your concern and of course there's published adventures to take some of the load but it's an issue. But if the guys you're going to play with are cool then any game is fun. [/QUOTE]
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