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<blockquote data-quote="SSquirrel" data-source="post: 4405972" data-attributes="member: 5202"><p>When I moved to Iowa back in '97 I joined a friend's RM game for several years. Typically played a Fighting Monk and did pretty well, had a lot of fun. We used Talent Law and I think were at 3rd level and character gen before they finished their Excel spreadsheet for chargen was about 4 hours, add another hour if you were a caster. Eventually it was 1.5 hrs and still one more for a caster. When we went back to RM after a long stint of 3rd Ed D&D I made a character and while I was waiting for people to finish working on their characters, I went ahead and spent a half hour and made a complete 2nd character.</p><p></p><p>Our GM had taken most of his RM books apart, had 3 holes in every page, had reinforced them and put them all in binders. It was handy b/c he actually had all the character races and classes (professions, whatever they were called) consolidated for us.</p><p></p><p>When you're working on your character, figure out a few of the skills you want to work on and see which jobs you need to pick up to give you better skill costs in those skills. Being specialized is nice sometimes.</p><p></p><p>We got the invisible turtle result, as well as the arcane failure that basically tells you that you turned a 100' radius into smoking glass. Yeah, our corruption filled caster had a boo-boo that killed 3 of us heh.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4405972, member: 5202"] When I moved to Iowa back in '97 I joined a friend's RM game for several years. Typically played a Fighting Monk and did pretty well, had a lot of fun. We used Talent Law and I think were at 3rd level and character gen before they finished their Excel spreadsheet for chargen was about 4 hours, add another hour if you were a caster. Eventually it was 1.5 hrs and still one more for a caster. When we went back to RM after a long stint of 3rd Ed D&D I made a character and while I was waiting for people to finish working on their characters, I went ahead and spent a half hour and made a complete 2nd character. Our GM had taken most of his RM books apart, had 3 holes in every page, had reinforced them and put them all in binders. It was handy b/c he actually had all the character races and classes (professions, whatever they were called) consolidated for us. When you're working on your character, figure out a few of the skills you want to work on and see which jobs you need to pick up to give you better skill costs in those skills. Being specialized is nice sometimes. We got the invisible turtle result, as well as the arcane failure that basically tells you that you turned a 100' radius into smoking glass. Yeah, our corruption filled caster had a boo-boo that killed 3 of us heh. [/QUOTE]
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