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Legend
The only houserules I can recall using are maximum hit points at level 1 and wizards gained the same number of bonus spells as priests but based on intelligence instead of wisdom. We also didn't use level limits for demihumans but in reality that wasn't an issue anyway since we never reached a level where it mattered. I think in all our years of playing, the highest we ever reached was level 10.
If I was going to play now, I'd probably make the following changes in addition to the above:
If I was going to play now, I'd probably make the following changes in addition to the above:
- Wizard attack cantrips, perhaps requiring a wand as their "weapon".
- Castles and Crusades style multiclassing (no fighter 1/wizard 1, instead you are a fighter/wizard 1 and you level both at the same time).
- Also, multiclassing and dual-classing for all.
- Adjusted hovering on deaths door to allow a negative number of hit points equal to your constitution score.