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<blockquote data-quote="Swedish Chef" data-source="post: 2130792" data-attributes="member: 27141"><p>Back in the early 2ed days, I was getting tired of campaigns getting derailed as the players kept fighting each other. No matter how often I tried to get them to create characters that would logically adventure together, I'd either get drow assassin mixed with High elf cleric mixed with Duergar theif mixed with Half Orc fighter mixed with a Human Paladin (if I didn't limit races/classes) or a bunch of half elves that were anti-social (if I did limit races/classes).</p><p></p><p>So, to cure it, I had every create high level PCs. No restrictions. Anything goes, as long as it was in the rules. 1,000,000 base XP. They were going to enter the Deathtrap Dungeon.</p><p></p><p>Yes, I based it on the Fighting Fantasy book. (side note, I'm going to purchase the d20 version soon!)</p><p></p><p>The rules were simple. The players entered one at a time. First one out, won. They could team up or kill each other or do whatever they wanted. It was a simple turn based system of running things, just to keep movement easy for me to manage.</p><p></p><p>It wasn't large. 2 sheets of 8.5x11 inch graph paper. Maybe 50 rooms total.</p><p></p><p>But no one ever made it out alive. 75% of the deaths were the results of monsters or traps. The other 25% were the result of player vs player.</p><p></p><p>It did cure the inter-party squabbling for about 18 months. Then I had to break it back out and teach my players manners once more. Haven't had to use it since. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 2130792, member: 27141"] Back in the early 2ed days, I was getting tired of campaigns getting derailed as the players kept fighting each other. No matter how often I tried to get them to create characters that would logically adventure together, I'd either get drow assassin mixed with High elf cleric mixed with Duergar theif mixed with Half Orc fighter mixed with a Human Paladin (if I didn't limit races/classes) or a bunch of half elves that were anti-social (if I did limit races/classes). So, to cure it, I had every create high level PCs. No restrictions. Anything goes, as long as it was in the rules. 1,000,000 base XP. They were going to enter the Deathtrap Dungeon. Yes, I based it on the Fighting Fantasy book. (side note, I'm going to purchase the d20 version soon!) The rules were simple. The players entered one at a time. First one out, won. They could team up or kill each other or do whatever they wanted. It was a simple turn based system of running things, just to keep movement easy for me to manage. It wasn't large. 2 sheets of 8.5x11 inch graph paper. Maybe 50 rooms total. But no one ever made it out alive. 75% of the deaths were the results of monsters or traps. The other 25% were the result of player vs player. It did cure the inter-party squabbling for about 18 months. Then I had to break it back out and teach my players manners once more. Haven't had to use it since. :] [/QUOTE]
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