jrients
First Post
I'm not sure how many people write there own big dungeons anymore, but back in the day it was the thing to do. My big dungeon was simply called the Dungeon of Doom. It was ten levels, though I never needed more than eight of them. My favorite feature of the dungeon was what the players dubbed the Hellevator, an elevator trap that sent PCs from level 1 down to level 4. There was a Greater Hellevator from 5 to 8 that the PCs never went inside. They learned their lesson about nondescript 10' by 10' rooms.
My PCs decided to start doing more wilderness adventures after a tentative scouting of level 7 of the Dungeon of Doom. First there was the pit trap that was home to a Pit Fiend. They beat the guy and decided they'd do some basic reconnaisance before looking for any further fights. Our heroes discovered in one room lurked an old red dragon, the mother of the younger red dragon they killed back on level 4. (That was a tough fight. All the PCs went down except the monk, who spent 3 or 4 round in one on one combat with the critter. How many PCs can say they karate chopped a dragon to death?) Across the hall lived a six pack of demons, one of each number I through VI (nowadays that would be a vrock, a hezrou, a glabrezu, a nalfeshnee, a marilith, and a balor). Not far from these rooms were the residence of a trio of mind flayers. Given the choices of doors to bash down, I'm not surprised that they never went back in.
So anybody else got any favorite snippets from their big crazy dungeons?
My PCs decided to start doing more wilderness adventures after a tentative scouting of level 7 of the Dungeon of Doom. First there was the pit trap that was home to a Pit Fiend. They beat the guy and decided they'd do some basic reconnaisance before looking for any further fights. Our heroes discovered in one room lurked an old red dragon, the mother of the younger red dragon they killed back on level 4. (That was a tough fight. All the PCs went down except the monk, who spent 3 or 4 round in one on one combat with the critter. How many PCs can say they karate chopped a dragon to death?) Across the hall lived a six pack of demons, one of each number I through VI (nowadays that would be a vrock, a hezrou, a glabrezu, a nalfeshnee, a marilith, and a balor). Not far from these rooms were the residence of a trio of mind flayers. Given the choices of doors to bash down, I'm not surprised that they never went back in.
So anybody else got any favorite snippets from their big crazy dungeons?