Tell me about your druids

Well, I have a fifth level tinker gnome druid.
He started out because he was too foolish to learn physics, but he could manipulate nature well enough. (oh. stats are, s12d12c14i12w14c12) -- wis is 15 from levelup.
around higher levels, he started developing a respect for nature, and sees it as something more than just the tool he used to see it as.
his companion is a legendary squirrel. (based on wolf stats.)
feats are animal defiance (first level, from the focus more on power over nature) and track.
I probably won't take natural spell at level 6! I'll probably take item crafting. my low wisdom doesn't give me enough spells for natural spell to look all that great, anyway.
eh, i could rant on and on about him, but i won't! fun character though.
 

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Terwox said:
Well, I have a fifth level tinker gnome druid.
He started out because he was too foolish to learn physics, but he could manipulate nature well enough. (oh. stats are, s12d12c14i12w14c12) -- wis is 15 from levelup.
around higher levels, he started developing a respect for nature, and sees it as something more than just the tool he used to see it as.
his companion is a legendary squirrel. (based on wolf stats.)
feats are animal defiance (first level, from the focus more on power over nature) and track.
I probably won't take natural spell at level 6! I'll probably take item crafting. my low wisdom doesn't give me enough spells for natural spell to look all that great, anyway.
eh, i could rant on and on about him, but i won't! fun character though.

A gnome druid sounds very cool. I always thought it would be fun to have a fox or weasel as a companion so that you could make use of that abillity to speak with burrowing animals.

The legendary squirrel is nice!
 

I'm playing two druids (in different groups).

The first is a converted AD&D human druid (level 16). He lived in a jungle tribe that had barely contact to other people. Countless adventures led him through civilized lands and he used the time to gain knowledge about nature, religion and learn social behavior. His body is marked with tattoos, symbolizing the spirits of the woods and elements. He never wears any type of armor and uses metallic weapons only in desperate situations. His favored weapon is a club, enchanted each morning with Spikes. He died two times (by a misfired spell and later by disintegration) and was then reincarnated as a centaur. He is polite even towards evil creatures (as long as they show respect), curious and helpful towards those respecting the druids and nature. He hates all undead, the members of the Zentarim and the church of Malar and attacks them sometimes on sight with his most powerful spells. He has developed a handful new spells for attack and defensive.
His stats (82 point buy + reincarnation as a centaur): STR 16, DEX 19, CON 21, INT 10, WIS 22, CHA 16, without stat boosters. His AD&D stats: str 8, dex 15, con 16, int 9, wis 18, cha 16.
Skills: Knowledge (nature) 14, Diplomacy 8, Survival 16, Knowledge (religion) 8, Heal 16, Profession (herbalist) 14, Handle Animal 8, Move Silently 5, Swim 8, Spellcraft 11, Concentration 14.
Languages: Common, druidic, elven, draconic (learned from a silver dragon), sylvan.
Feats: Improved Initiative, Silent Spell, Extend Spell, Natural Spell, Track, Craft Wondrous Item, Craft Magic Arms & Armor. As he refuses to wear armor, he has never created a magic armor.

The second druid has focused on wild shape and taken shifter levels.
He is a young human from the kingdom of Samarach. It is located on the southern part of the Chult peninsula, a land with endless prairies and rainforests at the flanks of the northern mountains.
His stats: Bbn 1, Drd 7 (of Mielikki), Shi 6. 32 point buy (3.0): STR 14, DEX 14, CON 21, INT 10, WIS 15, CHA 10 (without stat boosting items).
He was early trained as a warrior, because his village was attacked by lizard-men and yuan-ti from time to time. He is friendly to strangers, very curious (sometimes a bit naive) and happy to meet new people. He is married with a young woman of his village and would leave any campaign or quest to protect her and his relatives. He wears a chainmail and fights with a longsword or tomahawk. He morphs into appropriate forms for combat. His favorites are the troll (for few but strong foes), the roper (for many foes) and the dire bear (for grappling). If a foe seems formidable or too high in numbers, he takes a harmless, little form (a bird or horse) and pelts the opponents with spells. Although of NG alignment, he won't start a fight against evil creatures unless threatened. He has never chosen an animal companion because he don't like the idea of taking the animal away from its home region.
Skills: Concentration 18, Knowledge (religion) 6, Spot 10, Listen 10, Survival 12, Diplomacy 6, Handle Animal 10
Languages: Common, Druidic, Draconic, Giant, Tashalar
Feats: Improved Initiative, Alertness, Endurance, Natural Spell, Power Attack, Multiattack.
 

On another similar note, what are some good examples of Druidic organizations?

There's the 1e D&D Inititiates/Circles leading up to Arch Druids and such; theres got to be more ways of organizing druids than that.

Not every Druid in the world needs to be from the same organizational background, know what I mean?
 

Kid Charlemagne said:
On another similar note, what are some good examples of Druidic organizations?

There's the 1e D&D Inititiates/Circles leading up to Arch Druids and such; theres got to be more ways of organizing druids than that.

Not every Druid in the world needs to be from the same organizational background, know what I mean?

I'm a little fuzzy about how druids are organized in Forgotten Realms. As I understand it, most druids follow Chauntea, Silvannus, or Mielikki. But then there are always some reclusive druids that are not attached to any of these main-line groups. I believe that some of these groups are "allied" more strongly than others.
 


Nightfall said:
For me, if I'm going to make an interesting druid PC, I'm waiting for Player's Guide to Clerics and Druids. :)
Interesting characters have more to do with role-play than rulebooks, my friend.
 

There were some nice ideas for different druids in the AD&D Complete Druid's Handbook.

But as ForceUser said, it depends on the player to develop an interesting character.
 

In ancient times, hundreds of years before the dawn of history, an ancient race of people... the Druids. No one knows who they were or what they were doing...

:D

Someone had to say it....
 

In a short-lived FR Evil campaign, I played a NE Druid of Auril (goddess of cold & ice). The most important mechanical Feat was Energy Sub [Cold], since almost every offensive Druid spell is [Fire] based.

-- Nifft
 

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