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[+] Tell me about your favorite official D&D setting...
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<blockquote data-quote="Yora" data-source="post: 8586252" data-attributes="member: 6670763"><p>I want to say Planescape, but while it's undoubtedly an incredible piece of worldbuilding, I found it to actually be pretty poorly done as a campaign setting to set campaigns in.</p><p></p><p>So I would actually go with Forgotten Realms. Certainly the 1st edition version, and to some extend the 2nd edition material as well. The early material is mostly quite sketchy and a bit bare bones, but I've found that this actually makes it much more useful as a campaign setting. The world is kept vague enough to some degree that it becomes clear that the material is all suggestions for stuff to fully develop on your own, rather than a finished world that has one objective state that GMs should try to get the full picture of to make their campaign set in the same place as everyone's else campaigns.</p><p>I think the main issue with it is that it's actually more like 5 complete settings stapled together. The Heartlands would make a complete setting on their own. The Sword Coast would make a complete setting on it's own. The Northeast would make a complete setting on it's own. And great settings. (The Southwest and Southeast are somewhat underdeveloped in contrast.) If released as their own things, I think they would have been even better.</p></blockquote><p></p>
[QUOTE="Yora, post: 8586252, member: 6670763"] I want to say Planescape, but while it's undoubtedly an incredible piece of worldbuilding, I found it to actually be pretty poorly done as a campaign setting to set campaigns in. So I would actually go with Forgotten Realms. Certainly the 1st edition version, and to some extend the 2nd edition material as well. The early material is mostly quite sketchy and a bit bare bones, but I've found that this actually makes it much more useful as a campaign setting. The world is kept vague enough to some degree that it becomes clear that the material is all suggestions for stuff to fully develop on your own, rather than a finished world that has one objective state that GMs should try to get the full picture of to make their campaign set in the same place as everyone's else campaigns. I think the main issue with it is that it's actually more like 5 complete settings stapled together. The Heartlands would make a complete setting on their own. The Sword Coast would make a complete setting on it's own. The Northeast would make a complete setting on it's own. And great settings. (The Southwest and Southeast are somewhat underdeveloped in contrast.) If released as their own things, I think they would have been even better. [/QUOTE]
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