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[+] Tell me about your favorite official D&D setting...
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8586260" data-attributes="member: 7023887"><p><strong>Exandria. </strong>While it wasn't created by WotC, there are two official D&D 5e products published by WotC for the setting, so I'm assuming that it is fine to be included in this thread. </p><p></p><p>As someone that was first introduced to official D&D settings through the Forgotten Realms, I was really on board with the idea of a D&D setting that was similar thematically and in subgenre to Toril, but without decades worth of novels, sourcebooks, adventures, and retcons to overcomplicate the already complicated and huge setting. Exandria, to me, is like the Forgotten Realms, but small enough that it's actually manageable to run a campaign on it (even if you want the adventure to span the whole setting!). </p><p></p><p>Exandria has way less gods than the Forgotten Realms, enough that all of the major roles are filled but not so much that you can't remember all of them. It has the Divine Gate surrounding the Inner Planes that prevents the gods from interfering directly in the setting, which gives a reason why the Gods don't Deus Ex Machina all the time and solve every problem on Exandria, and is kitchen-sinky enough that the players can play practically any character they want while still having a place in the world. </p><p></p><p>Oh, and Explorer's Guide to Wildemount is hands-down the single best D&D 5e setting book ever. It gives so many different starting quests, adventure hooks for every location mentioned in the Gazetteer, in-depth but not overwhelming lore-dumps, and unique magic items and monsters. It's exactly what I want from a D&D campaign setting book. Oh, and the Heroic Chronicle is awesome, and every D&D setting needs one. </p><p></p><p>And I say all of this as someone that doesn't watch Critical Role. The setting is legitimately amazing.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8586260, member: 7023887"] [B]Exandria. [/B]While it wasn't created by WotC, there are two official D&D 5e products published by WotC for the setting, so I'm assuming that it is fine to be included in this thread. As someone that was first introduced to official D&D settings through the Forgotten Realms, I was really on board with the idea of a D&D setting that was similar thematically and in subgenre to Toril, but without decades worth of novels, sourcebooks, adventures, and retcons to overcomplicate the already complicated and huge setting. Exandria, to me, is like the Forgotten Realms, but small enough that it's actually manageable to run a campaign on it (even if you want the adventure to span the whole setting!). Exandria has way less gods than the Forgotten Realms, enough that all of the major roles are filled but not so much that you can't remember all of them. It has the Divine Gate surrounding the Inner Planes that prevents the gods from interfering directly in the setting, which gives a reason why the Gods don't Deus Ex Machina all the time and solve every problem on Exandria, and is kitchen-sinky enough that the players can play practically any character they want while still having a place in the world. Oh, and Explorer's Guide to Wildemount is hands-down the single best D&D 5e setting book ever. It gives so many different starting quests, adventure hooks for every location mentioned in the Gazetteer, in-depth but not overwhelming lore-dumps, and unique magic items and monsters. It's exactly what I want from a D&D campaign setting book. Oh, and the Heroic Chronicle is awesome, and every D&D setting needs one. And I say all of this as someone that doesn't watch Critical Role. The setting is legitimately amazing. [/QUOTE]
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