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[+] Tell me about your favorite official D&D setting...
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<blockquote data-quote="Li Shenron" data-source="post: 8587474" data-attributes="member: 1465"><p>I have many favourite settings, including Planescape and Forgotten Realms, but since those are going to be mentioned a lot I'll go with <strong>Rokugan </strong>(originally from AEG, but it counts as official since it was the default settings chosen by WotC for 3ed Oriental Adventures).</p><p></p><p>Rokugan is my favourite among all oriental-inspired settings because it has a clear and strong theme with a limited number of ongoing background stories, not too vague or overloaded with too much stuff. It also has less emphasis on combat and more on intrigue, investigation and even politics. It might sound very odd, but I also like it because of its <em>character restrictions</em>. Your character essentially has to stick with their class and clan. Knowledge is safeguarded by clans, so you can't just think "that ability looks cools, I'll pick it up at the next level-up" about anything, if it's another clan's stuff you just can't learn it on a whim. At the same time, equipment is given, not bought. Money is irrelevant for PCs and treasure almost so, except occasionally (in a sense, there is no private property in this setting).</p><p></p><p>These things make for a different enough gaming experience that typical D&D, even if you can use D&D rules to play it.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8587474, member: 1465"] I have many favourite settings, including Planescape and Forgotten Realms, but since those are going to be mentioned a lot I'll go with [B]Rokugan [/B](originally from AEG, but it counts as official since it was the default settings chosen by WotC for 3ed Oriental Adventures). Rokugan is my favourite among all oriental-inspired settings because it has a clear and strong theme with a limited number of ongoing background stories, not too vague or overloaded with too much stuff. It also has less emphasis on combat and more on intrigue, investigation and even politics. It might sound very odd, but I also like it because of its [I]character restrictions[/I]. Your character essentially has to stick with their class and clan. Knowledge is safeguarded by clans, so you can't just think "that ability looks cools, I'll pick it up at the next level-up" about anything, if it's another clan's stuff you just can't learn it on a whim. At the same time, equipment is given, not bought. Money is irrelevant for PCs and treasure almost so, except occasionally (in a sense, there is no private property in this setting). These things make for a different enough gaming experience that typical D&D, even if you can use D&D rules to play it. [/QUOTE]
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