Okay...so here's what I'm planning on doing:
Action Points
A character can spend
1 action point to do one of these things:
1) Alter a single d20 roll used to make an attack, a skill check, an ability check, a level check, or a saving throw.
2) Use a class talent or class feature during your turn for which the expenditure of 1 action point is required.
3) Increase defense for one round (does NOT stack with the Total Defense option).
4) Heal 1d3 damage, or "Hey--it's not as bad as I thought."
For 1., 2., & 3., roll extra dice based on the following table:
Code:
Character Level Action Point Dice Rolled
1st-3rd 1d6
4th-9th 2d6
10th-15th 3d6
16th-20th 4d6
There is a limit of 1 Action Point per round.