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Tell me how crazy I am? [Dresden Files / Gotham City]
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<blockquote data-quote="OGIHR" data-source="post: 7205936" data-attributes="member: 6879245"><p>My fear is that I could get one player who (like myself) can recognize at a glance either a Jim Aparo or a Norm Breyfogle drawing of Batman, one player who only knows the Schumacher version, and one who only knows the Adam West version. Without a common frame of reference, I fear I'll be right back where I was last month, trying to run a horror game while one of my players insisted on not changing his in-text-chat display name from "I AM THE GOD OF WAR NONE SHALL DEFY ME". And just imagine trying to maintain a horror mood when the bottom of the chat window reads "I AM THE GOD OF WAR NONE SHALL DEFY ME is typing..." Hopefully you can see why I pulled the plug on the Curse of Strahd campaign.</p><p></p><p></p><p>Aspects are a wonderful tool for adding capabilities into the game without filling dozens of pages with selectable special rules, but being able to use them frequently relies on an abundant supply of Fate Points, and in my experience the players of super-capable characters are far less eager to take Compels to provide themselves with that supply. But that might just be the players I've done the Dresden Files RPG with in the past.</p><p></p><p></p><p>Oh yes, the freedom to choose whether or not your attacks inflict lethal force at the moment of Taking Out an opponent is a wonderful feature of the game. And I could have been more clear about this, but I was picturing a multiplayer scenario, where the Wizard character takes the First Law very seriously and refuses to kill (thus non-lethal evocations), while a Kincaid-style monster hunter avoids that problem by using purely non-magical means for killing human foes. Which still yields a dead villain and a loss of potential future stories. And it is of course the player's rightful choice for whether or not his character solves his supernatural-threat-to-the-public problems that way.</p><p></p><p>However, since one of the Joker's two main narrative attributes is his exemption from permanent consequence, I figured that reflecting him as a demon from the Nevernever was the best solution here.</p><p></p><p>Sense making?</p></blockquote><p></p>
[QUOTE="OGIHR, post: 7205936, member: 6879245"] My fear is that I could get one player who (like myself) can recognize at a glance either a Jim Aparo or a Norm Breyfogle drawing of Batman, one player who only knows the Schumacher version, and one who only knows the Adam West version. Without a common frame of reference, I fear I'll be right back where I was last month, trying to run a horror game while one of my players insisted on not changing his in-text-chat display name from "I AM THE GOD OF WAR NONE SHALL DEFY ME". And just imagine trying to maintain a horror mood when the bottom of the chat window reads "I AM THE GOD OF WAR NONE SHALL DEFY ME is typing..." Hopefully you can see why I pulled the plug on the Curse of Strahd campaign. Aspects are a wonderful tool for adding capabilities into the game without filling dozens of pages with selectable special rules, but being able to use them frequently relies on an abundant supply of Fate Points, and in my experience the players of super-capable characters are far less eager to take Compels to provide themselves with that supply. But that might just be the players I've done the Dresden Files RPG with in the past. Oh yes, the freedom to choose whether or not your attacks inflict lethal force at the moment of Taking Out an opponent is a wonderful feature of the game. And I could have been more clear about this, but I was picturing a multiplayer scenario, where the Wizard character takes the First Law very seriously and refuses to kill (thus non-lethal evocations), while a Kincaid-style monster hunter avoids that problem by using purely non-magical means for killing human foes. Which still yields a dead villain and a loss of potential future stories. And it is of course the player's rightful choice for whether or not his character solves his supernatural-threat-to-the-public problems that way. However, since one of the Joker's two main narrative attributes is his exemption from permanent consequence, I figured that reflecting him as a demon from the Nevernever was the best solution here. Sense making? [/QUOTE]
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Tell me how crazy I am? [Dresden Files / Gotham City]
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