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Tell me how crazy I am? [Dresden Files / Gotham City]
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<blockquote data-quote="OGIHR" data-source="post: 7206497" data-attributes="member: 6879245"><p>As I've been working tonight, I've done a lot of thinking about the various "supernatural nations" of The Dresden Files and how they'd fit into my Fort Adolphus (Gotham City) backdrop. Bear in mind, all of this is just my gut impressions without any input from the eventual players, and will certainly be retrofitted to suit their interests. Also, I'm expecting the game to start at either the Chest Deep or Submerged power level, because I want the heroes to be able to face supervillain-scale Threats. </p><p></p><p>But first, for the high-level view of the city, I'm planning one Theme and one Threat up front; assuming player buy-in, or I'll adjust my plans accordingly. </p><p></p><p>Gotham City was always an Atlantic Ocean port city and a railroad hub, whose prosperity fell when the interstate highway system caused a bunch of the railroad money to flow into trucking companies instead. Water and iron and decay. Thus, I am planning Fort Adolphus to have a city-wide Theme of "An Age of Rusted Dreams". Lots of iron, lots of rain, lots of brown in the runoff water. Faeries hate going downtown. </p><p></p><p>Similarly, because the Joker is so very iconic a villain for the Batman franchise, I'm planning my game to start out with a city-wide Threat of "They'll Never See It Coming". With the city's populace being at the mercy of the supernaturally-powered (either demon or sorcerer) serial killer known only as The Laughing Man. </p><p></p><p>The middle box on the city creation worksheet, for a third Theme/Threat slot, I plan to leave entirely at the players' discretion, when they tell me what they want their game to be about. </p><p></p><p>Given all the rust, no fully Faerie beings want to be in Gotham. Summer's main representative would be a Changeling with Sponsored Magic, and despite obviously being the local reflection of Poison Ivy, I'd start her out as a sweet nurturing provider of healing magic (which Summer can do far more easily than a properly mortal Wizard can) to the supernatural community. So that her Sponsored Magic's debt compels her to be less and less human, and the misanthropy takes root and blooms in-game. Making her a villain down the road.</p><p></p><p>Winter meanwhile, obviously gets a reflection of Victor Freize. He's too scientifically minded to be served well with Sponsored Magic, and I figure that he's sacrificed very nearly all of his humanity in pursuit of the impossible goal of saving his wife Nora from her vaguely-defined terminal illness. Just one Refresh left. Unfortunately, the same day as he made his (not quite final) Choice, a nasty rainstorm came washing down the iron framework of the elevated train tracks, and now his (mostly Faerie) body is irrevocably contaminated by The Bane. He's completely cut off from the Winter Court, and in unending agony. Should be interesting to see who offers to come to his aid. </p><p></p><p>Next up, Vampires. Assuming the players want the game to be pre-Changes, then the Red Court either took hold of the Wayne family fortune ages ago (if players want no heroic Bat), or are actively usurping the powerbase of the organized crime families with the promise of power to stop the vigilante's interference (if they do). </p><p></p><p>The White Court are best known for the lust-feeders, but that's what resonates with Harry's view of the world (check out The Codex Alera to see Jim Butcher write libido-free narration). The fear-feeding Malvora family obviously resonate with the Scarecrow (and a case could be made for connecting Jonathan Crane with Darby Crane's horror-filmmaker persona), but a part of me wants to cast Killer Croc as a horribly disfigured WCV of the hypothetical wrath-feeding variety. Likely tying him into all the street gang turf wars around the Manchester Viaduct racetrack.</p><p></p><p>As for the Black Court, it's a pretty tough sell adapting them to Gotham (outside of the veritably apocalyptic storyline of the Batman vs Dracula Elseworld miniseries), but there is one super-strong corpse villain who might fit; Solomon Grundy. Make him a very old and very scary BCV whose mind was utterly shattered by a Wizard's death curse, and give him some comparatively baby-vamp minions (none powerful enough to make a claim of being the new master of their nest), and give them no hurry at all to see their old tyrant restored. And you'd have the goonsquad trying to use their former boss as dumb muscle to carve out their own powerbase, a setup which promises to converge in all sorts of interesting ways with the other factions' agendas. </p><p></p><p>The tone of the White Council's presence in the city will depend entirely on what interests the players in terms of timeframe, magical geography, and Wizard PCs. So I can't even speculate there yet. </p><p></p><p>And although they aren't properly a supernatural nation as such, I have a great fondness for Were-Form protagonists, so I've been envisioning a Lesser Skinwalker modeled on the original Clayface (Basil Karlo), who presents himself as a kindly old man determined to get the most out of his lifetime membership at the Gotham Zoo. He befriends young people who express a particular sympathy with a particular animal, and teaches them to become Were-Forms. Maybe he does this to share his joy of transformation, or maybe he's gathering the little pieces of their human souls they give up to let the animal in. I haven't decided yet.</p><p></p><p>So, those are my thoughts tonight, all of which are subject to player buy-in, of course. </p><p></p><p>Questions? Comments? Lynch mobs?</p></blockquote><p></p>
[QUOTE="OGIHR, post: 7206497, member: 6879245"] As I've been working tonight, I've done a lot of thinking about the various "supernatural nations" of The Dresden Files and how they'd fit into my Fort Adolphus (Gotham City) backdrop. Bear in mind, all of this is just my gut impressions without any input from the eventual players, and will certainly be retrofitted to suit their interests. Also, I'm expecting the game to start at either the Chest Deep or Submerged power level, because I want the heroes to be able to face supervillain-scale Threats. But first, for the high-level view of the city, I'm planning one Theme and one Threat up front; assuming player buy-in, or I'll adjust my plans accordingly. Gotham City was always an Atlantic Ocean port city and a railroad hub, whose prosperity fell when the interstate highway system caused a bunch of the railroad money to flow into trucking companies instead. Water and iron and decay. Thus, I am planning Fort Adolphus to have a city-wide Theme of "An Age of Rusted Dreams". Lots of iron, lots of rain, lots of brown in the runoff water. Faeries hate going downtown. Similarly, because the Joker is so very iconic a villain for the Batman franchise, I'm planning my game to start out with a city-wide Threat of "They'll Never See It Coming". With the city's populace being at the mercy of the supernaturally-powered (either demon or sorcerer) serial killer known only as The Laughing Man. The middle box on the city creation worksheet, for a third Theme/Threat slot, I plan to leave entirely at the players' discretion, when they tell me what they want their game to be about. Given all the rust, no fully Faerie beings want to be in Gotham. Summer's main representative would be a Changeling with Sponsored Magic, and despite obviously being the local reflection of Poison Ivy, I'd start her out as a sweet nurturing provider of healing magic (which Summer can do far more easily than a properly mortal Wizard can) to the supernatural community. So that her Sponsored Magic's debt compels her to be less and less human, and the misanthropy takes root and blooms in-game. Making her a villain down the road. Winter meanwhile, obviously gets a reflection of Victor Freize. He's too scientifically minded to be served well with Sponsored Magic, and I figure that he's sacrificed very nearly all of his humanity in pursuit of the impossible goal of saving his wife Nora from her vaguely-defined terminal illness. Just one Refresh left. Unfortunately, the same day as he made his (not quite final) Choice, a nasty rainstorm came washing down the iron framework of the elevated train tracks, and now his (mostly Faerie) body is irrevocably contaminated by The Bane. He's completely cut off from the Winter Court, and in unending agony. Should be interesting to see who offers to come to his aid. Next up, Vampires. Assuming the players want the game to be pre-Changes, then the Red Court either took hold of the Wayne family fortune ages ago (if players want no heroic Bat), or are actively usurping the powerbase of the organized crime families with the promise of power to stop the vigilante's interference (if they do). The White Court are best known for the lust-feeders, but that's what resonates with Harry's view of the world (check out The Codex Alera to see Jim Butcher write libido-free narration). The fear-feeding Malvora family obviously resonate with the Scarecrow (and a case could be made for connecting Jonathan Crane with Darby Crane's horror-filmmaker persona), but a part of me wants to cast Killer Croc as a horribly disfigured WCV of the hypothetical wrath-feeding variety. Likely tying him into all the street gang turf wars around the Manchester Viaduct racetrack. As for the Black Court, it's a pretty tough sell adapting them to Gotham (outside of the veritably apocalyptic storyline of the Batman vs Dracula Elseworld miniseries), but there is one super-strong corpse villain who might fit; Solomon Grundy. Make him a very old and very scary BCV whose mind was utterly shattered by a Wizard's death curse, and give him some comparatively baby-vamp minions (none powerful enough to make a claim of being the new master of their nest), and give them no hurry at all to see their old tyrant restored. And you'd have the goonsquad trying to use their former boss as dumb muscle to carve out their own powerbase, a setup which promises to converge in all sorts of interesting ways with the other factions' agendas. The tone of the White Council's presence in the city will depend entirely on what interests the players in terms of timeframe, magical geography, and Wizard PCs. So I can't even speculate there yet. And although they aren't properly a supernatural nation as such, I have a great fondness for Were-Form protagonists, so I've been envisioning a Lesser Skinwalker modeled on the original Clayface (Basil Karlo), who presents himself as a kindly old man determined to get the most out of his lifetime membership at the Gotham Zoo. He befriends young people who express a particular sympathy with a particular animal, and teaches them to become Were-Forms. Maybe he does this to share his joy of transformation, or maybe he's gathering the little pieces of their human souls they give up to let the animal in. I haven't decided yet. So, those are my thoughts tonight, all of which are subject to player buy-in, of course. Questions? Comments? Lynch mobs? [/QUOTE]
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Tell me how crazy I am? [Dresden Files / Gotham City]
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