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Tell me how crazy I am? [Dresden Files / Gotham City]
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<blockquote data-quote="OGIHR" data-source="post: 7219111" data-attributes="member: 6879245"><p>I finished re-reading all the rules chapters of both the Dresden Files RPG corebook and the "Paranet Papers" supplement (setting chapters still to be re-read), and put together a draft of the questionnaire which I'd ask prospective players to answer for my game. Both because it will give me insight into their hopes / expectations and because anyone unwilling to take the time for my questionnaire will be unwilling to meaningfully contribute to the collaborative process of City Creation. </p><p></p><p>I also realized that I'd forgotten a pretty major part of the City Creation process, where the chosen Themes / Threats are supposed to directly inform the choices of Locations and antagonists. Oops; I guess my spec work on the supernatural nations' representation was even more speculative than I'd thought. (grins)</p><p></p><p>Here's the questionnaire which I plan to email (along with an attached PDF of the research material) to those people who express interest in playing my game. It's got six questions of a "what" nature, and four of those have followups asking "why". So ten questions total. </p><p></p><p>I invite your critique...</p><p></p><p>1. First off, something very simple as a warm-up. What is the first visual that pops into your head when you think of Batman? </p><p></p><p>2. How much familiarity do you have with The Dresden Files ( the novels, the comics, the RPG, the short-lived TV series, anything)?</p><p> And "none " is certainly an acceptable answer, as I expect that some people's interest in this game will be on the Gotham City side rather than the Dresden Files side. </p><p></p><p>3. What sort of monster-fighter character do you expect to be playing in my game?</p><p> I say "expect" not because of any intention to bait-and-switch on character concepts, but rather because I've had it happen before that players change their minds when something cool catches their fancy during the process of collaboratively defining our setting.</p><p> As I am planning the PCs to be built at the highest of the four "power levels" described in the corebook, the whole heroic field is open; both in terms of characters with ridiculous powers at their personal command and in terms of "weaker" characters with so many Fate Points at their discretion that they hardly ever have to accept a Compel of their Aspects just to earn some good luck for when they need it in a later scene. </p><p> If you are familiar with the various forces of the Dresdenverse, then feel free to describe your concept in those terms. And if your interest in this game comes from the Gotham City side (or you're imagining something that's never appeared in the books, like a Scion who's half dragon), then feel free to describe your preliminary concept in whatever terms you like. </p><p></p><p>4. Please tell me why you chose your answer to question #3?</p><p> I will be better able to run a good game if I have a better understanding of what variety of awesome you're looking for. </p><p></p><p>5. Of all the various threats (supernatural or otherwise) which our heroes could have occasion to face off against, which type are you most looking forward to? </p><p></p><p>6. As above, please tell me why you chose your answer to question #5?</p><p></p><p>7. Please name any one character from the Batman comics you'd love to see reflected (as PC, ally, or enemy as the case may be) in our game? </p><p></p><p>8. As above, please tell me why you chose your answer to question #7?</p><p></p><p>9. From the provided research material, name three things which jumped out at you as particularly cool source material for the inspirations phase of our game's City Creation efforts? </p><p></p><p>10. As above, please tell me why you chose those elements for your answer to question #9? </p><p></p><p>...So, what do you folks think?</p></blockquote><p></p>
[QUOTE="OGIHR, post: 7219111, member: 6879245"] I finished re-reading all the rules chapters of both the Dresden Files RPG corebook and the "Paranet Papers" supplement (setting chapters still to be re-read), and put together a draft of the questionnaire which I'd ask prospective players to answer for my game. Both because it will give me insight into their hopes / expectations and because anyone unwilling to take the time for my questionnaire will be unwilling to meaningfully contribute to the collaborative process of City Creation. I also realized that I'd forgotten a pretty major part of the City Creation process, where the chosen Themes / Threats are supposed to directly inform the choices of Locations and antagonists. Oops; I guess my spec work on the supernatural nations' representation was even more speculative than I'd thought. (grins) Here's the questionnaire which I plan to email (along with an attached PDF of the research material) to those people who express interest in playing my game. It's got six questions of a "what" nature, and four of those have followups asking "why". So ten questions total. I invite your critique... 1. First off, something very simple as a warm-up. What is the first visual that pops into your head when you think of Batman? 2. How much familiarity do you have with The Dresden Files ( the novels, the comics, the RPG, the short-lived TV series, anything)? And "none " is certainly an acceptable answer, as I expect that some people's interest in this game will be on the Gotham City side rather than the Dresden Files side. 3. What sort of monster-fighter character do you expect to be playing in my game? I say "expect" not because of any intention to bait-and-switch on character concepts, but rather because I've had it happen before that players change their minds when something cool catches their fancy during the process of collaboratively defining our setting. As I am planning the PCs to be built at the highest of the four "power levels" described in the corebook, the whole heroic field is open; both in terms of characters with ridiculous powers at their personal command and in terms of "weaker" characters with so many Fate Points at their discretion that they hardly ever have to accept a Compel of their Aspects just to earn some good luck for when they need it in a later scene. If you are familiar with the various forces of the Dresdenverse, then feel free to describe your concept in those terms. And if your interest in this game comes from the Gotham City side (or you're imagining something that's never appeared in the books, like a Scion who's half dragon), then feel free to describe your preliminary concept in whatever terms you like. 4. Please tell me why you chose your answer to question #3? I will be better able to run a good game if I have a better understanding of what variety of awesome you're looking for. 5. Of all the various threats (supernatural or otherwise) which our heroes could have occasion to face off against, which type are you most looking forward to? 6. As above, please tell me why you chose your answer to question #5? 7. Please name any one character from the Batman comics you'd love to see reflected (as PC, ally, or enemy as the case may be) in our game? 8. As above, please tell me why you chose your answer to question #7? 9. From the provided research material, name three things which jumped out at you as particularly cool source material for the inspirations phase of our game's City Creation efforts? 10. As above, please tell me why you chose those elements for your answer to question #9? ...So, what do you folks think? [/QUOTE]
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