arscott
First Post
So, I'm considering reviving the Dark•Matter game that I ran a few years ago. (for those that don't know, Dark•Matter is an occult/sci-fi/conspiracy RPG). While I used d20Modern rules for the old campaign, I want to use a ruleset with less combat emphasis this time around.
The GUMSHOE system (from Esoterrorists, Trail of Cthulhu, etc) seems really promising. I downloaded the Esoterrorists PDF and liked what I saw.
Unfortunately, the book doesn't have any rules for magic, psionics, or other special abilities, and it lacks guidance for creating your own monsters. Can anyone familiar with the rest of the gumshoe line recommend a product that would cover these deficiencies?
The GUMSHOE system (from Esoterrorists, Trail of Cthulhu, etc) seems really promising. I downloaded the Esoterrorists PDF and liked what I saw.
Unfortunately, the book doesn't have any rules for magic, psionics, or other special abilities, and it lacks guidance for creating your own monsters. Can anyone familiar with the rest of the gumshoe line recommend a product that would cover these deficiencies?