Critical Role Tell me the selling points of Tal'Dorei / Wildemount, without mentioning Critical Role, Matt Mercer, etc.

I dont it generic at all. Are people reading the same thing I am

Just of top my head
-civilization is built off a very advanced earlier civilization that died off. So you have guns, robots, airships and other advancements not seen generic settings. They had flying cities that crashed that contain unknown horrors.
I mean, that’s like one of the key fundamental building blocks of European fantasy. The specifics of what technology the preceding civilization had vary from setting to setting, but the idea of “current society is built on the bones of an older, better society that collapsed for reasons now shrouded in myth” is older than Tolkien, ultimately tracing its origins back to actual medieval Europe and its relationship with the Roman empire. It’s an absolute staple of the fantasy genre, and is usually the reason D&D adventurers find powerful magic items in ancient ruins and tombs. The people who came before knew how to work wonders we can no longer even dream of reproducing, so we salvage what we can from the detritus of their fallen civilization.
There’s a civilization that lives on the moon
That’s less common, but not particularly unique.

And as others have said, it’s not really a bad thing that the setting is derivative. If anything that’s one of its major points of appeal. It’s very familiar-feeling for fans of just about any fantasy fiction, which makes it highly approachable. You don’t need to study a bunch of obscure lore to “get it,” cause if you’ve consumed any fantasy media in the past few decades, you’ll pretty much know what to expect.
 

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I don’t know that I would expect any setting to be completely original at this point. Not even really sure that’s a worthwhile goal for any RPG. There’s a reason Empire of the Petal Throne didn’t catch on as a major setting (and I’m not talking about Barker’s personal politics.) You can be so original that you alienate the audience you’re trying to sell to. What I don’t know is that Matt Mercer ever looked at Mystara’s Shadow Elves when coming up with the Kryn Dynasty. He may have or he may not have. It’s kind of irrelevant, IMO. The idea of a good or neutral aligned Drow civilization was put into motion as soon as one said “Drow are evil, live underground and worship Lolth.” It begged for an alternative approach that flips that script.
 



And as others have said, it’s not really a bad thing that the setting is derivative. If anything that’s one of its major points of appeal. It’s very familiar-feeling for fans of just about any fantasy fiction, which makes it highly approachable. You don’t need to study a bunch of obscure lore to “get it,” cause if you’ve consumed any fantasy media in the past few decades, you’ll pretty much know what to expect.
I agree - it's a feature, not a flaw!

When a setting is too idiosyncratic, I don't want to run it - it feels like the property of the creator. I might think it is totally cool and admire the heck out of the creativity, but I want a campaign world where I can impose my own vision. Exandria gives me that - it has enough detail to get me started, but I never feel like my hands are tied, and it doesn't bother me at all to ignore what I don't like.

For me, a contrast would be Ebberon. I think it is an awesome world, but I have no desire to run a campaign there - the creator's vision is amazing, but (for me) overpowering.
 


We are currently running a campaign in Wildemount and the subclasses, feats, and spells are all available to the players, which has been a nice add-on to the usual selections. The guidance in the book tells the DM that they can choose to make the Kryn-Dwendallian war center stage or in the background or something in-between. There are a bunch of factions, most of which land squarely in the gray area of morality.

We have two DMs running parallel stories. One is running a group through the Graying Wildlands to the north. The other (me) is running a group on the Menagerie Coast. We’ve also done a few one shots with one of the players trying his hand at DMing.

We rolled up characters, utilizing the Heroic Chronicle for additional backstory flavor. I used one of the starter adventures to get us going but have plopped adventures from other sources into the world as needed (including the Delian Tomb, which contained a sword desired by the Plank King!).

TL;DR: it’s a fun setting with lots of great NPCs and plot hooks and player extras to utilize. We’re not a group that has time to be die-hard Critters, but have found the world coherent and, most importantly, enjoyable.
 

You thinking of Blackmoor?

That's a very common fantasy trope. It's in Conan and Lord of the Rings for a start!
So my argument was it’s not a typical fantasy trope

Conan doesn’t have robots or crashed ships etc and same with blackmor

Classic fantasy to me is greyhawk, Tolkien, Conan, narnia, Shannara series, etc

Majority of d&d content is mostly that. Barrier peaks was a 1 off and I’m not sure if pathfinder has that. Thundarr the barbarian is fantasy built off technology as they don’t understand it same with say a planet of apes. Critical role is much closer to those


This argument that Tolkien is the same is silly. The magical artifacts were built by magic that a handful are still around to use
 

The setting is homogenized and lacking in meaningful conflict, I would recommend against using it unless you want a Critical Role campaign.
Strongly disagree. Opposing empires, gods that want to destroy the world, and at least 4 very distinct continents with very different history and culture, just as a quick couple picks.
 


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