My experience with space RPGs is sadly limited. In fact, I think it totals three in 25 years: years ago we played FASA's Star Trek RPG, we're currently playing Mongoose's Traveler, and my company is working on Pathfinder-in-space (under the name Myths of the Far Future, with Mike Resnick's universe as the default setting).
I regret that I've never played any incarnation of Star Wars - d6, d20, or anything else or, indeed, even physically seen any of those games other than a very brief 2-minute flick-thru of SAGA edition a few years back.
My memories of FASA's system are hazy. Lots and lots of skills. A Traveler-like creation/career process. Vulcans had +20 strength. Kirk had a crapload of skills in the high 90s. I really should try to find that on eBay. We had a cardboard tricorder and accompanying rules pamphlet!
Traveler is interesting. As best I can tell the rules are: you ask the GM if you can do something, he looks it up and says no. I kid. Though we're playing Secrets of the Ancients during which we were given free space armour which none of the bad guys yet can penetrate.
So, what's your preferred space RPG and why?
I regret that I've never played any incarnation of Star Wars - d6, d20, or anything else or, indeed, even physically seen any of those games other than a very brief 2-minute flick-thru of SAGA edition a few years back.
My memories of FASA's system are hazy. Lots and lots of skills. A Traveler-like creation/career process. Vulcans had +20 strength. Kirk had a crapload of skills in the high 90s. I really should try to find that on eBay. We had a cardboard tricorder and accompanying rules pamphlet!
Traveler is interesting. As best I can tell the rules are: you ask the GM if you can do something, he looks it up and says no. I kid. Though we're playing Secrets of the Ancients during which we were given free space armour which none of the bad guys yet can penetrate.
So, what's your preferred space RPG and why?