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Temp HP - a hidden nerf to druids and others
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<blockquote data-quote="Ancalagon" data-source="post: 9468594" data-attributes="member: 23"><p>I've noticed that 5.5 has a LOT of temp hp sources. I've also noticed that a number of "transformation" powers now work with temp hp. Druid wildshape and polymorph are two such examples. </p><p></p><p>So in 5.0, say you have a moon druid wrecking stuff as some kind of big beast, or you're the rogue with almost no HP left the wizard just polymorphed into a giant ape for a fight. Say you have a good source of temp HP - say an artificer with the healbot turret. Every round, you (and say a fighter fellow PC) get temp HP allowing you to last longer in the fight.</p><p></p><p>In 5.5... now you already have temp HP, and temp hp <em>doesn't stack</em>. So you can't benefit from temp HP, either from a continuous source during the fight (at least not during the first few rounds), or from a "pre-fight" source (like say inspiring leader). </p><p></p><p>I also think that the increased ways to generate temp HP is a sort of a nerf to all of these spells/abilities since they don't stack. So if you have a cleric that has the inspiring leader feat, and a world tree barbarian. If a fight starts and everyone has temp hp from the cleric... vitality surge is probably not good for you. And on subsequent rounds it can get awkward. Say it's round 2 and no one got hit in round 1 (it happens!), your life giving force probably won't do much. Or it can also create odd choices. Say you're a wizard, you got dinged and have 4 temp hp left from the cleric. Do you take the 10 temp hp from the barbarian that will only last the fight, or do you keep the 4 temp hp and hope you won't get hit?</p><p></p><p>It is too soon for me to affirm that this <em>will</em> be a problem. With a year or 2 of play it will become obvious. But it's something to keep an eye on... What I can say however with a fair amount of certainty is that in 5.5, "temp hp giver" is now a minor role, and it's one to keep an eye on. Not only because having temp hp is very nice, but also because it's a role that really doesn't "stack" very well.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9468594, member: 23"] I've noticed that 5.5 has a LOT of temp hp sources. I've also noticed that a number of "transformation" powers now work with temp hp. Druid wildshape and polymorph are two such examples. So in 5.0, say you have a moon druid wrecking stuff as some kind of big beast, or you're the rogue with almost no HP left the wizard just polymorphed into a giant ape for a fight. Say you have a good source of temp HP - say an artificer with the healbot turret. Every round, you (and say a fighter fellow PC) get temp HP allowing you to last longer in the fight. In 5.5... now you already have temp HP, and temp hp [I]doesn't stack[/I]. So you can't benefit from temp HP, either from a continuous source during the fight (at least not during the first few rounds), or from a "pre-fight" source (like say inspiring leader). I also think that the increased ways to generate temp HP is a sort of a nerf to all of these spells/abilities since they don't stack. So if you have a cleric that has the inspiring leader feat, and a world tree barbarian. If a fight starts and everyone has temp hp from the cleric... vitality surge is probably not good for you. And on subsequent rounds it can get awkward. Say it's round 2 and no one got hit in round 1 (it happens!), your life giving force probably won't do much. Or it can also create odd choices. Say you're a wizard, you got dinged and have 4 temp hp left from the cleric. Do you take the 10 temp hp from the barbarian that will only last the fight, or do you keep the 4 temp hp and hope you won't get hit? It is too soon for me to affirm that this [I]will[/I] be a problem. With a year or 2 of play it will become obvious. But it's something to keep an eye on... What I can say however with a fair amount of certainty is that in 5.5, "temp hp giver" is now a minor role, and it's one to keep an eye on. Not only because having temp hp is very nice, but also because it's a role that really doesn't "stack" very well. [/QUOTE]
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