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Temp HP - a hidden nerf to druids and others
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<blockquote data-quote="Ashrym" data-source="post: 9469636" data-attributes="member: 6750235"><p>To what end? The 2014 druid was a mess of "how many hit points can I turn into?" instead of focusing on the utility wild shape can bring. Now all those hit points that weren't really the point of the ability are back to no longer being a consideration. </p><p></p><p>The temporary hit points are just a bonus. Adding in that druids no longer get dropped out of wild shape from taking damage exceeding what wild shape provides is an improvement. I don't think druids and wild shape were ever meant to be a big sack if hit points whether real or temporary.</p><p></p><p></p><p></p><p>The OP sack of hit points was a common discussion point. That's been adjusted.</p><p></p><p>It's also not the only example of adjustments instead of MOAR POWER. ;-)</p><p></p><p>Bards lost song of rest, which was worth a good amount of healing and strong at low levels. That's less power.</p><p></p><p>Bards lost the application of jack of all trades to ability checks and now it only applies to checks with skill proficiencies in which the bard is not proficient. That's quite significantly less.</p><p></p><p>While it's true that magical secrets allows more spells from other lists to be prepared, the 2024 spell prep table gains spells prepared at a slower rate than the 2014 spells known table for bards to limit the number of those high spells more. The end result is gaining 8 spells from 4 class lists instead of 10 spells from all class lists (6 of which are from secrets and 4 from the bard spell list). There aren't enough significant spells from other lists better than bard spells anyway given the limited spells prepped so the distinction in access is minor compared to the slower access to those higher level spells prepped.</p><p></p><p>Changes to bardic inspiration didn't make it more powerful. It only became less likely to be lost from not being used. Changes to counter charm didn't make it more powerful. It's just suddenly a situational benefit that might actually get used.</p><p></p><p>Where the bard did see improvements was in the subclasses that range from minor improvements to major improvements.</p><p></p><p>OT: Temp hp is a common mechanic just like advantage is a common mechanic. They both become obtainable to the point other methods of obtaining them no longer become required. In the druid's case, wild shape can save other sources the limited resources they might have in producing those thp.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9469636, member: 6750235"] To what end? The 2014 druid was a mess of "how many hit points can I turn into?" instead of focusing on the utility wild shape can bring. Now all those hit points that weren't really the point of the ability are back to no longer being a consideration. The temporary hit points are just a bonus. Adding in that druids no longer get dropped out of wild shape from taking damage exceeding what wild shape provides is an improvement. I don't think druids and wild shape were ever meant to be a big sack if hit points whether real or temporary. The OP sack of hit points was a common discussion point. That's been adjusted. It's also not the only example of adjustments instead of MOAR POWER. ;-) Bards lost song of rest, which was worth a good amount of healing and strong at low levels. That's less power. Bards lost the application of jack of all trades to ability checks and now it only applies to checks with skill proficiencies in which the bard is not proficient. That's quite significantly less. While it's true that magical secrets allows more spells from other lists to be prepared, the 2024 spell prep table gains spells prepared at a slower rate than the 2014 spells known table for bards to limit the number of those high spells more. The end result is gaining 8 spells from 4 class lists instead of 10 spells from all class lists (6 of which are from secrets and 4 from the bard spell list). There aren't enough significant spells from other lists better than bard spells anyway given the limited spells prepped so the distinction in access is minor compared to the slower access to those higher level spells prepped. Changes to bardic inspiration didn't make it more powerful. It only became less likely to be lost from not being used. Changes to counter charm didn't make it more powerful. It's just suddenly a situational benefit that might actually get used. Where the bard did see improvements was in the subclasses that range from minor improvements to major improvements. OT: Temp hp is a common mechanic just like advantage is a common mechanic. They both become obtainable to the point other methods of obtaining them no longer become required. In the druid's case, wild shape can save other sources the limited resources they might have in producing those thp. [/QUOTE]
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