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Temp HP - a hidden nerf to druids and others
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<blockquote data-quote="ezo" data-source="post: 9469675" data-attributes="member: 7037866"><p>That was never my experience. Wild Shaping was at least 80% used for exploration instead of combat. Only Moon Druids would focus on using it for combat--which was sort of the point.</p><p></p><p>Of course, they also got nerfed that they cannot <em>heal themselves</em> while in wild shape...</p><p></p><p></p><p>I disagree. The point was if you wild shaped into a squishy spider to explore the bandit hideout, and were squished, you reverted <em>because</em> your wild shape HP was so low. Having a spider with 50+ hit points is the ridiculous part.</p><p></p><p></p><p>Adjusting something so it is more useful, etc. is still MOAR POWER.</p><p></p><p></p><p><em>Meh</em>... IME it was an afterthought bard players forgot about as often as they remembered.</p><p></p><p></p><p>And a stupid change to boot! So, now you don't add it to Initiative (no big deal since Initiative is cyclical), but removing it from tool proficiencies, instruments, etc. is moronic, since <em>that</em> is really what the feature should be used for.</p><p></p><p></p><p>If you say so... bards aren't something I've bothered to look at really yet.</p><p></p><p></p><p>Which makes it more powerful since is it not likely to be lost...</p><p></p><p></p><p>So, more useful... more powerful.</p><p></p><p></p><p>So, more "improvements" then...?</p><p></p><p></p><p>Yeah, so they changed something that worked so it wouldn't screw up other changes they made elsewhere instead of just allowing those other changes to be designed to work with something that <em>already worked</em>. Yeah, great going! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p></p><p>OP's words... not mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9469675, member: 7037866"] That was never my experience. Wild Shaping was at least 80% used for exploration instead of combat. Only Moon Druids would focus on using it for combat--which was sort of the point. Of course, they also got nerfed that they cannot [I]heal themselves[/I] while in wild shape... I disagree. The point was if you wild shaped into a squishy spider to explore the bandit hideout, and were squished, you reverted [I]because[/I] your wild shape HP was so low. Having a spider with 50+ hit points is the ridiculous part. Adjusting something so it is more useful, etc. is still MOAR POWER. [I]Meh[/I]... IME it was an afterthought bard players forgot about as often as they remembered. And a stupid change to boot! So, now you don't add it to Initiative (no big deal since Initiative is cyclical), but removing it from tool proficiencies, instruments, etc. is moronic, since [I]that[/I] is really what the feature should be used for. If you say so... bards aren't something I've bothered to look at really yet. Which makes it more powerful since is it not likely to be lost... So, more useful... more powerful. So, more "improvements" then...? Yeah, so they changed something that worked so it wouldn't screw up other changes they made elsewhere instead of just allowing those other changes to be designed to work with something that [I]already worked[/I]. Yeah, great going! :rolleyes: OP's words... not mine. ;) [/QUOTE]
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