Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Template Stacking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 2486393" data-attributes="member: 1465"><p>I'm going to try common sense if something becomes complicated oterwise.</p><p></p><p></p><p></p><p>I see no problem with the type until the plant:</p><p></p><p>- born as Fey</p><p>- turned into Aberration (ok to think that aberrations could sometimes be transformed from a base something-else)</p><p>- turned into Undead (the Aberration died and returned in undeath, no problems)</p><p></p><p>Then the plant thing is hard to handle. I could see different options:</p><p>1) turns into an Undead vegetable-like creature: type remains Undead (because it's still dead!), but may get some extra benefits from being plant (with small "p"); you could give it some plant-typical immunities for example</p><p>2) ceases to be dead completely, meaning that the divine powers has restored it to life like a resurrection-kind spell: type switches to Plant, losing all immunities/benefits of being undead but gaining full immunities/benefits of being Plant (with big "P")</p><p></p><p>IIRC, this is what you would get:</p><p></p><p>1) No constitution</p><p>Darkvision</p><p>Immunity to mind-affecting, poison, sleep, paralysis, stunning, disease, death effects, crititcal hits, nonlethal damage, ability drain, energy drain, ability damage, fatigue, exhaustion, all effects with Fort save (unless affect objects), massive damage</p><p>Cannot heal damage naturally, switched effects of positive/negative energy, can be turned/rebuked</p><p>Immediately destroyed at 0hp (never unconscious)</p><p>No need to breathe, eat, sleep</p><p></p><p>2) Low-light vision</p><p>Immunity to mind-affecting, poison, sleep, paralysis, stunning, critical hits, polymorph</p><p>No need to sleep</p><p></p><p>Basically if you decided to stack everything you would still have the same situation as remaining Undead, plus Low-light vision and total immunity to polymorph (i.e. not only when a Fort save is involved). You can give these 2 little extras to the character, who overall is getting only a small benefit from that PrCl compared to what he would get if he was a living being.</p><p></p><p>OTOH I wouldn't mess at all with the proficiencies. IMHO it was a silly design mistake to make them "traits" instead of "features", since it doesn't make much sense to acquire all of them all of a sudden.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2486393, member: 1465"] I'm going to try common sense if something becomes complicated oterwise. I see no problem with the type until the plant: - born as Fey - turned into Aberration (ok to think that aberrations could sometimes be transformed from a base something-else) - turned into Undead (the Aberration died and returned in undeath, no problems) Then the plant thing is hard to handle. I could see different options: 1) turns into an Undead vegetable-like creature: type remains Undead (because it's still dead!), but may get some extra benefits from being plant (with small "p"); you could give it some plant-typical immunities for example 2) ceases to be dead completely, meaning that the divine powers has restored it to life like a resurrection-kind spell: type switches to Plant, losing all immunities/benefits of being undead but gaining full immunities/benefits of being Plant (with big "P") IIRC, this is what you would get: 1) No constitution Darkvision Immunity to mind-affecting, poison, sleep, paralysis, stunning, disease, death effects, crititcal hits, nonlethal damage, ability drain, energy drain, ability damage, fatigue, exhaustion, all effects with Fort save (unless affect objects), massive damage Cannot heal damage naturally, switched effects of positive/negative energy, can be turned/rebuked Immediately destroyed at 0hp (never unconscious) No need to breathe, eat, sleep 2) Low-light vision Immunity to mind-affecting, poison, sleep, paralysis, stunning, critical hits, polymorph No need to sleep Basically if you decided to stack everything you would still have the same situation as remaining Undead, plus Low-light vision and total immunity to polymorph (i.e. not only when a Fort save is involved). You can give these 2 little extras to the character, who overall is getting only a small benefit from that PrCl compared to what he would get if he was a living being. OTOH I wouldn't mess at all with the proficiencies. IMHO it was a silly design mistake to make them "traits" instead of "features", since it doesn't make much sense to acquire all of them all of a sudden. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Template Stacking
Top