Template Troves, Vol. I: Serpents, Spiders, & Godlings

When I first heard about Template Troves, Volume 1: Serpents, Spiders & Godlings my first thought was "Wow, what a really long and awkward title.” Then my next thought was "It sounds really cool, though. I want it." Of course, the facts that I'm a fan of templates, a fan of Silverthorne Games, a fan of PDF products in general, and a fan of Sean K Reynolds all added up to this being a must have for me. So lets see how the end product lives up to my high expectations.

Appearances: The cover piece is great. Too much black to be worth printing out with the rest of the book, but gorgeous none the less. If it this were a print book, it would certainly catch my eye. Of course, I have a thing for women with snakes growing out of their head. The rest of the art is decent but a bit dry. I wish artists of this kind of material would put a little more oomph into the illustrations rather than making it really feels like the monsters just stood there while the artist just drew their portrait. Fearsome monsters shouldn't look bored or as though they're mugging for a camera.

The layout of the book is very well done. The border image is tasteful, the information is well organized, and the text formatting is quite professional. The PDF file is well bookmarked, except that it is missing links to Hobart's Grayman and the Chemdrake.

Content: What we have here is twenty templates. Sure, it starts off with a long explanation of how to use the templates and all that jazz, but all that matters are the templates. Everything else is just icing. Let's take a look at them individually.

* Arnrach - What happens when Aranea (one of my favorite monsters) are zapped stupid my magic and end up heading natures call with monstrous spiders? The Arnrach happens, and for a template that can only be used on monstrous spiders, it's pretty cool. These will definitely find use in my games eventually. The sample creature is an Arnrach large hunting spider.

* Behirling - Another example of crossbreeding, the Behirling is the hybrid children of a behir and something else. These fellows have a pretty nasty set of abilities that tacked onto the right creature would give just about any party a pain in their buttocks. Another thumbs up. For sample creatures, we get a behirling ogre and an Ankhir, which is a behirling ankheg.

* Chemdrake - Through an alchemical process involving the essence of black dragons, we get the Chemdrake. Reptiles with a lot of acid based abilities. I can see a lot of potential here...especially when we factor in the joy of dinosaurs. Our sample critters here is the chemdrake monitor lizard and the chemodol, which are chemdrake kobolds that I can't wait to use.

* Couatlan - When Couatl get their freak on with other snake-like creatures (including nagas), we get the Couatlan. My first reaction was kind of blah, but after thinking a bit on it a few interesting story ideas spawned so ultimately a thumbs up. We also get a new spell, Minor Invisibility. The only sample creature is a couatlan constrictor snake.

* Devourer Survivor - Had your soul devoured by a devourer and spit back up? Well, then you might qualify for the devourer survivor template. They have a handful of handy abilities that would perfectly suit a really creepy NPC and it could make for an interesting PC too. The sample creatures are a dwarven 6th level fighter devourer survivor, and Amurath, the Ghost Bear, who is a dire bear devourer survivor.

* Dragonmongrel - It's always nice to see romance overcome racism, and the dragonmongrel is testament that even dragons can get over their pretentions of color superiority in the name of love (or lust...given the number of half-dragons around, dragons apparently aren't as discriminate about their lovers as their arrogance might lead one to believe). Dragonmongrels are the result of dragons of different colors mating. For an example we get the union of a copper dragon mother and a red dragon father in the form of a red dragomongrel juvenile copper dragon.

* Fenrirrin - Much like dragons and...well, most creatures in d20 since the advent of templates...Fenris, the monstrous wolf-son of Loki, is quite the lecher. Unlike dragons, though, Fenris at least has apparently limited his loving to other canine type creatures. There's not much to them besides being more potent combatants with increased strength, better natural armor, and a few bonus feats. I would have hoped for a bit more out of the grandchildren of Loki. Still, they're not bad. The sample we get is a fenrirrin dire wolf.

* Flashbeast - Flashbeasts are either really cool or really dumb depending on how you look at them. I think they're neat and as reasonable as your typical fantasy monster. Its main ability is to blind its opponents with a burst of light. If nothing else it's a new way to make PCs appreciate the blind-fighting feat more. It also includes a new treasure, the flashblister. The sample is a flashbeast large monstrous centipede.

* Gullinburstin - Descendants or Gullin-Bursti, the boar servitor of Frey, the gullinburstin have a goofy name and are pretty limited in that the template can only be applied to "boars or boar-like" creatures (like Shredder's minion Beebop), but they do fill a niche. The sample critter is, logically enough, a gullinburstin dire boar.

* Hobart's Greyman - About the time that this book came out, I was renting The Suffering for the PS2. Hobart's Graymen immediately reminded me of the Slayers from the game, though quite different at the same time. Basically Greymen are zombies with oozes living in their chests and weapons replacing their forearms and hands. Really creepy stuff. There are some variants, creature stats for the ooze itself, and a new treasure, Hobart's Notebook. The sample is a medium zombie greyman, which was kind of inevitable since they're the only creature from the SRD that qualifies.

* Jormugandrin - More grandbabies of Loki, this time through the serpent Jormugandir, the jormugandrin are reptiles that become venomous, fast healing reptiles that have the spiffy Death Throes ability that will give PCs fits. The sample is a jormugandrin lizardfolk.

* Lenkag - The Lenkag are kind of hard to explain, but they're basically evil snake creatures that originally burst out of Lillends tortured by fiends with transmutive magic. The template can be added to any snake of Medium-size or less and their main abilities are their nightmare poison, various resistances, and captivating song. The example is a Lenkag small viper.

* Medusan Creature - Basically non-humanoid half-medusa creatures. Toned done versions of the medusa's abilities tacked onto something else. Probably the least inspired creature in the book, but still fairly cool. There's also a spell that's used to make such a creature, a feat to give more uses of its petrifying attack, and a bit on using the head of a medusan creature. The sample is a medusan dire wolf.

* Murmouth - The murmouth is essentially a gibbering mouther that has a humanoid form. They're pretty nasty, and that's always a good thing in my book. The sample is a murmouth bugbear.

* Oxeph Host - At a first glance, these seem like a poor man's half-mind flayer, but really when you get past the goofy image of creatures that have octopuses for heads they work pretty well as creatures that take over the bodies of other creatures. There are also creature stats for the Oxeph itself, a new spell, and a psionic version. The sample is an oxeph host human.

* Poisonflow - It's good to see a template for both oozes and elementals. It's a pretty simple concept...their essences are poisonous...but it's cool for giving oozes and elementals a little something extra. The example is a poisonflow air elemental.

* Shulgspawn - An insect-like creature that multiplies by implanting eggs in other creatures that are turned into similarly insect-like creatures. I know I've used the adjectives before, but they both bear repeating for this template...creepy and nasty. These are the stuff that nightmares are made of. The sample creature is a shulgspawn elf.

* Skoth - Essentially, they're half-skum and they are pretty formidable...the highest CR adjustment in the book, unless I'm mistaken. If you dream of having PCs shredded by humanoid fish monsters that look like they crawled out of the black lagoon then this is the template for you. They are slightly more powerful than their skum ancestors (thanks to controlled breeding by their aboleth domitors). The sample creature is a skoth dwarf monk. We also get the true skoth creature.

* Sleipnirrin - Yet another descendant of Loki, this time through the stallion sleipnir. This template can be added to any equine creature, from standard horses to centaurs to hippogriffs. Their main virtue is its increased speed and movement over ice and water. The samples are a sleipnirrin light warhorse and the Sleipnirrogriff, a sleipnirrin offshoot of hippogriffs that breed true.

* Twilight Hagling - Half hag, half something else. I'm not a real big fan of hags myself, but there are some interesting story possibilities here. The sample creature is a twilight hagling grimlock.

There's also a handy appendix which basically indexes the material in the book.

In Conclusion - There's not much I can say bad about this book. My only genuine complaint is that there's a bit too much half this, half that type templates. I prefer templates that have some basis other than defining what happens when a creature breeds outside of its species. Still, that's a minor grumble that is easily lost among the sheer amount of use that I know I'm going to get out of this product. Not only for things to fight the PCs in my campaigns, but the inspiration for storylines. It is as near to perfect as any product of its type that I've seen, thus it gets a quite hearty five star recommendation.
 

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Template Troves Serpents Spiders and Godlings

So, what happens when One take a company known for being the mast of Templates and combine it with Sean K Reynolds one of the more creative game designers? One gets a book like this one. It is filled with great templates and great ideas. Templates are one of the most versatile mechanics in the d20 system. A few templates can take a tired old collection of monsters and turn them into something original and new. And no one is really making them. There are books with new feats, skills, prestige classes, and other options in them. Most books one will find a few of these things in them but very few if any templates.

Template Troves is a PDF by Silverthorne Games. Silverthorne Games is best know for their Deluxe Book of Templates and the three Races of Evernor books. Sean K Reynolds is the author and he has written several creatures in the Monster Manual and many things for the Forgotten Realms setting. The book is forty two pages in length and is a come in an eight and a half meg zip file. Unzipped the PDF is a little under thirteen megs in size. There is only one version of the file. It does have borders and that can make printing a bit of a problem for people. There is a bit of art in here all black and white. The art is good and only the cover is in color. The layout could be a little tighter as there is a little too much white space in some places. The book is well book marked with the templates, new feats, new monsters, and pretty much everything one would want to find just a simple click away.

There are twenty templates written here. There is a wide variety here in themes but not in power. There is only one template that offers a challenge rating or levels adjustment greater then two. So, these templates change the creature without altering the power level of the creature that much. There is one new feat, six new monsters, three new spells, and four new treasures. But the highlight is obviously the templates.

There are templates like the Fenrirrin, descendants of the Fenris Wolf from Norse Mythology. There is also the Gullinbursten another template inspired by the Norse Mythology. There are quite a few inspired from mythology templates and while the ideas are pretty cool it just seems that the templates do not go far enough. The templates add a lot to the flavor of the creatures but needed a more in the terms of power. The creativity though is defiantly here.

This is a good collection of templates but not as well done as the Deluxe Book of Templates was. I like the creativity of the product but would have liked to have seen a little more in terms of power.
 

Thanks for your kind review. We're glad you liked the creativity of the templates. We went to Sean K Reynolds to write this because of his excellent skill at giving even the most droll game mechanics a wonderful flavor of mystery and adventure. We'll try to include a few more templates that provide a real power boost here and there in future installments of the series. Again, thanks!
 

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