neitherman
First Post
Problem:
I am displeased with the lack of character options in 4e at low level's and the relative insignifigance of the choices players make in regards to their characters development compared to most other RPG systems. I am also displeased with the character options available at higher starting levels (levels 11-19 im looking at you!) I would LIKE for people to be able to Hyper-Specialize the way you could in 3.5, Yes, it made your character more difficult to keep alive, but it also made for more intresting game play, and frequently more intresting character deaths.
Suggested theoretical solution:
4E presents the most refined and well executed disease/poison rules ever. Alot of the old templates from 3.5 were "magical diseases" in most settings. (Vampirism,lycanthropy,ghoul-fever,etc)
What if we setup some largely incurable long term diseases to represent these conditions?
what if these diseases had both negative AND positive effects?
What if these diseases only move to the next state when an infected player character gains a level?
Sample Disease:
Troll-Rot (A Level 30 Disease)
(Insert Flavor Text Here)
----Initial State
INT-4
CHA-4
STR+4
Disease is easily curable at this stage
----Second Stage
Base Move speed -5
Character may now use Weapons of one size category larger than normal
Disease is curable but requires the intervention of a specialist.
----Third Stage
Refl-5
Will-5
Fort+2
AC+2
Disease is no Longer curable by anything short of divine intervention.
----Fourth Stage
WIS-2
DEX-2
(Insert undecided upon skill penalty)
Character Gains Regeneration 5
----Fifth Stage
Base Move Speed -5 (for a total penalty of -10)
AC+2
Fort+2
----Final Stage (six levels since PC is infected)
Character Loses One encounter power of his choosing
Character Gains Troll Healing as a racial at will reaction.
Disease is PERMANENT.
*This sample was very rushed and is likely imbalanced and full of holes*
WHAT KIND OF FEEDBACK/HELP WOULD BE MOST USEFUL:
1.Anyone have good ideas for intresting diseases players might not want cured?
2.Anyone already doing this and have a disease they want to share?
3.Anyone have any templates for printing this so it will be formatted largely the same way as wotc's stuff?
4.Anyone see any glaring problems or stupid mistakes in this idea? (before I make a few dozen of these)
5.Anyone have Suggestions on how to Flavor this stuff for an actual campaign?
6.Anyone have some awesome ideas for penalties or bonuses?
7.Compliments,comments,flames, Etc?
WHY WOULD I DO THIS?? (long version)
I should probably go ahead and make clear that my DnD group is vehemently mechanical. Our house rule is the ever popular "you may RP all you wish, but do not expect anyone to RP back" as such 3.5 with its plethora of templates Level adjustment's, prestige classes,pretty pretty walls of arithematic, and VERY workable rules for converting monsters for player use, is much loved. 4E's succinct and well organized combat is a signifigant draw for us, BUT without a more intriguing character progression has not garnered much of our time. Our only other complaint about 4e is that any munchkin worth his pointy shoes can completely destroy the balance of the game around lvl 23, but thats easy to fix. any character who reaches level 23 explodes....twice.
This means I have no idea how to "flavor" these mechanics. Its not my thing. If someones got some ideas I WOULD LOVE TO HEAR THEM, so that I can rip them off wholesale for use in our campaign.
Final thought:
UGH just realized vampirism is going to have at least 20 stages......
I am displeased with the lack of character options in 4e at low level's and the relative insignifigance of the choices players make in regards to their characters development compared to most other RPG systems. I am also displeased with the character options available at higher starting levels (levels 11-19 im looking at you!) I would LIKE for people to be able to Hyper-Specialize the way you could in 3.5, Yes, it made your character more difficult to keep alive, but it also made for more intresting game play, and frequently more intresting character deaths.
Suggested theoretical solution:
4E presents the most refined and well executed disease/poison rules ever. Alot of the old templates from 3.5 were "magical diseases" in most settings. (Vampirism,lycanthropy,ghoul-fever,etc)
What if we setup some largely incurable long term diseases to represent these conditions?
what if these diseases had both negative AND positive effects?
What if these diseases only move to the next state when an infected player character gains a level?
Sample Disease:
Troll-Rot (A Level 30 Disease)
(Insert Flavor Text Here)
----Initial State
INT-4
CHA-4
STR+4
Disease is easily curable at this stage
----Second Stage
Base Move speed -5
Character may now use Weapons of one size category larger than normal
Disease is curable but requires the intervention of a specialist.
----Third Stage
Refl-5
Will-5
Fort+2
AC+2
Disease is no Longer curable by anything short of divine intervention.
----Fourth Stage
WIS-2
DEX-2
(Insert undecided upon skill penalty)
Character Gains Regeneration 5
----Fifth Stage
Base Move Speed -5 (for a total penalty of -10)
AC+2
Fort+2
----Final Stage (six levels since PC is infected)
Character Loses One encounter power of his choosing
Character Gains Troll Healing as a racial at will reaction.
Disease is PERMANENT.
*This sample was very rushed and is likely imbalanced and full of holes*
WHAT KIND OF FEEDBACK/HELP WOULD BE MOST USEFUL:
1.Anyone have good ideas for intresting diseases players might not want cured?
2.Anyone already doing this and have a disease they want to share?
3.Anyone have any templates for printing this so it will be formatted largely the same way as wotc's stuff?
4.Anyone see any glaring problems or stupid mistakes in this idea? (before I make a few dozen of these)
5.Anyone have Suggestions on how to Flavor this stuff for an actual campaign?
6.Anyone have some awesome ideas for penalties or bonuses?
7.Compliments,comments,flames, Etc?
WHY WOULD I DO THIS?? (long version)
I should probably go ahead and make clear that my DnD group is vehemently mechanical. Our house rule is the ever popular "you may RP all you wish, but do not expect anyone to RP back" as such 3.5 with its plethora of templates Level adjustment's, prestige classes,pretty pretty walls of arithematic, and VERY workable rules for converting monsters for player use, is much loved. 4E's succinct and well organized combat is a signifigant draw for us, BUT without a more intriguing character progression has not garnered much of our time. Our only other complaint about 4e is that any munchkin worth his pointy shoes can completely destroy the balance of the game around lvl 23, but thats easy to fix. any character who reaches level 23 explodes....twice.
This means I have no idea how to "flavor" these mechanics. Its not my thing. If someones got some ideas I WOULD LOVE TO HEAR THEM, so that I can rip them off wholesale for use in our campaign.
Final thought:
UGH just realized vampirism is going to have at least 20 stages......