Sir Whiskers
First Post
By far the biggest problem with programming templates is the variety of changes that designers come up with. Adjusting stats, natural armor, skill bonuses, and such are fairly easy. But then someone comes up with a template that increases the creature by a size category (which means you have to add all those adjustments in), or doubles the base creature's HD, or changes its Intimidate skill to work on Strength instead of Charisma. And if the creature's type changes because of the template, will the program recalculate saves, BAB, etc.?
I don't mean to be negative. It's just that this complexity is probably the reason why we haven't seen a simple, easy-to-use, comprehensive program for templates. A program which can handle the most common/simplest templates is probably the best we can hope for.
I don't mean to be negative. It's just that this complexity is probably the reason why we haven't seen a simple, easy-to-use, comprehensive program for templates. A program which can handle the most common/simplest templates is probably the best we can hope for.