Nightbeat84
Explorer
I'm running ToA currently and found a supplement for the hidden city of mezro. It's an adventure in itself but using some of the material in it. In one of the pages it said that any magical items found in the ruins are curse if you leave the area they crumble into dust but are fully functional I the ruins. It had suggest for fun to give powerful items to the party and once they leave they will crumble and not interfere in the rest of ToA module or be problematic. Might thoughts where that seem like a cool idea. My question is how do you figure out encounters with OP magical items as a factor?