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Temporary Hit Points
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<blockquote data-quote="Shadeydm" data-source="post: 4339371" data-attributes="member: 44243"><p>The 4E PHB seems to try to be as clear and non-wordy as possible, so I think it is pretty clear that if the designers didn't want temporary hit points to stack for any reason, that is what they would have written, ie, "Temporary hit points do not stack." However, they went out of their way to point out that temp hps from different sources do not stack, which means that temp hps from the same source do stack. I think most temp hps are from encounter powers, so there is not a lot to worry about with some huge reservoir of temp hps. Paladins will be able to have a sort of DR, but they only earn that protection via successful hits, so any round they miss, are moved too far away to even attack or are immobilized or otherwise prevented from attacking, they lose the chance to add more.</p></blockquote><p></p>
[QUOTE="Shadeydm, post: 4339371, member: 44243"] The 4E PHB seems to try to be as clear and non-wordy as possible, so I think it is pretty clear that if the designers didn't want temporary hit points to stack for any reason, that is what they would have written, ie, "Temporary hit points do not stack." However, they went out of their way to point out that temp hps from different sources do not stack, which means that temp hps from the same source do stack. I think most temp hps are from encounter powers, so there is not a lot to worry about with some huge reservoir of temp hps. Paladins will be able to have a sort of DR, but they only earn that protection via successful hits, so any round they miss, are moved too far away to even attack or are immobilized or otherwise prevented from attacking, they lose the chance to add more. [/QUOTE]
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