italianranma
First Post
This is coming mainly from the spell 'false life.' We (the characters) had an idea to buy a wand of false life and use it multiple times on each character before any big fights. I just read the divine vigor post and Smurf says that temporary hit points from multiple sources don't stack. I read the rules on spells, and also temporary hit points from the glossary of the PHB, and there's nothing in there that suggests that tHP from different sources wouldn't stack.
Obviously multiple false lives wouldn't stack, but according to the PHB under 'combining spell effects' pg 171 the multiple false lives would continue to act simultaniously. So as soon as the effect of one was over, the other would kick in, right?
So I have this sorcerer with 14 hp, and I cast FL on myself 4 times (I'm a greedy bastard) with the results of 9, 5, 11, and 13. What happens? I think the most powerful is shown first:
hp:29
if I take 6 points of damage, is that 6 points subtracted from all thp or just the dominant one?
I guess it would be all of them.
what do you think?
Obviously multiple false lives wouldn't stack, but according to the PHB under 'combining spell effects' pg 171 the multiple false lives would continue to act simultaniously. So as soon as the effect of one was over, the other would kick in, right?
So I have this sorcerer with 14 hp, and I cast FL on myself 4 times (I'm a greedy bastard) with the results of 9, 5, 11, and 13. What happens? I think the most powerful is shown first:
hp:29
if I take 6 points of damage, is that 6 points subtracted from all thp or just the dominant one?
I guess it would be all of them.
what do you think?