Afrodyte
Explorer
Nisarg said:So, what are you doing in this thread?
Nisarg
I do not have to justify myself to you.
If you find it so hard to believe in a place where people are basically honest, respectful, and deserving of whatever fame or wealth or power they have, that is your business. However, I do think that, despite the portability of the mechanics, they work best if you stick to the romantic aspect of romantic fantasy. I don't care whether you decide to run with this idea or not, but the fact of the matter is this game is designed for romantic fantasy. Romantic in Blue Rose is about more than just relationships, but something in the attitude of the setting and the characters. In general, the assumption is that the world and its inhabitants are basically good, though they can be led astray. Certain actions (practicing sorcery) and attitudes (hatred, intolerance, chauvinism, etc.) tend to lead to this pretty often. It's more like a risk than an irredeemable trait. Just like doing heroin risks overdosing or disarming bombs risks getting blown up, doing certain things or having certain attitudes risks becoming corrupt. You can't afford not to pay attention to it (The history of Aldis proves this much). You also can't go around hating them, since that risks you becoming corrupt. This is not something that is particularly new or liberal or neo-pagan. You find it in the good old New Testament.
Changing this basic perspective means that some aspects of the game will have to be redefined or revised to allow for a greater degree of ethical complexity. Heck, the D&D alignment system is a bit more complex than that of Blue Rose, but nowhere nearly as interesting IMO.