Ten doors. pick one and tell me why.

Pick a Door, all lead to adventure.

  • Door 1: Red City

    Votes: 7 9.7%
  • Door 2: Winter (fey?)

    Votes: 11 15.3%
  • Door3: Primative Halflings

    Votes: 3 4.2%
  • Door 4: mid-air pastoral

    Votes: 6 8.3%
  • Door 5: Sandstorm

    Votes: 1 1.4%
  • Door 6: Boat of Halflings

    Votes: 8 11.1%
  • Door 7: Crying Man, Dog-Cat and Mules

    Votes: 18 25.0%
  • Door 8: Dark City

    Votes: 6 8.3%
  • Door 9: Dungeons & dwarves

    Votes: 4 5.6%
  • Door 10: Slaves and the Whirlwind

    Votes: 8 11.1%


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None.

The proper response to a challenge like this is to realize that you must have missed something and go back and look for clues like, "Shun green, but night's good color leads to a discovery" or "Go right and then you go left".

If no clues are forthcoming, then you are just being jerked around and you should go find something better to do. Randomly openning doors just gets you killed.
 




Mistwell said:
I roll a d10 and let that choose for me. If I am going to jump into a random situation, I might as well leave it up to the deity of luck.

Can't give you XP, but this is pretty much what I'd do. I'd hope that I'd eventually get to do them all! :)
 

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