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TEOM and Eberron
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1972904" data-attributes="member: 20805"><p>Greetings all!</p><p></p><p> Soon I launch my Eberron campaign, using TEOM as the base PC spell system. However, one of my players will be an artificer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>Here is my first brush over of an EOM version, please let me know what you think of it. Thanks!</p><p></p><p>EOM Arcanist:</p><p></p><p> Hit Die</p><p></p><p>Class Skills:</p><p> Same as Eberron, plus Dispel Magic, Divination, and Scry.</p><p>Skill points per level: 4</p><p></p><p>Class Features:</p><p> Weapon and Armor: As Core</p><p> Spells:</p><p> Restricted from the following lists:</p><p> Heal (ALL) except Construct</p><p> Summon (ALL) except Construct</p><p> Transform (ALL)</p><p> Evoke (ALL) except Construct</p><p> (.. yes, I know Evoke [Creature] does not exist, however Artificer's know how to deal damage to a Construct.. there are no side effects, just pure damage. Kinda like a half-way between Evoke Life & Evoke Death )</p><p> </p><p></p><p>Caster Level Progression is as the EOM Paladin, table 6-4 in TEOM:LA.</p><p> 1/2 level up to character level 4, then increase by +1/2 for each level after.</p><p></p><p>The Special column is altered as followed:</p><p>Level Special</p><p>2 Brew Potion becomes Craft Charged Item</p><p>3 Craft Wondrous becomes Craft continuous item</p><p>4 Craft Homuculi --- specialized version of Permanent Spell allowing for the creation of small constructs. </p><p></p><p>The other Craft abilities are subsumed, the trade off is the faster CL increase.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1972904, member: 20805"] Greetings all! Soon I launch my Eberron campaign, using TEOM as the base PC spell system. However, one of my players will be an artificer :( Here is my first brush over of an EOM version, please let me know what you think of it. Thanks! EOM Arcanist: Hit Die Class Skills: Same as Eberron, plus Dispel Magic, Divination, and Scry. Skill points per level: 4 Class Features: Weapon and Armor: As Core Spells: Restricted from the following lists: Heal (ALL) except Construct Summon (ALL) except Construct Transform (ALL) Evoke (ALL) except Construct (.. yes, I know Evoke [Creature] does not exist, however Artificer's know how to deal damage to a Construct.. there are no side effects, just pure damage. Kinda like a half-way between Evoke Life & Evoke Death ) Caster Level Progression is as the EOM Paladin, table 6-4 in TEOM:LA. 1/2 level up to character level 4, then increase by +1/2 for each level after. The Special column is altered as followed: Level Special 2 Brew Potion becomes Craft Charged Item 3 Craft Wondrous becomes Craft continuous item 4 Craft Homuculi --- specialized version of Permanent Spell allowing for the creation of small constructs. The other Craft abilities are subsumed, the trade off is the faster CL increase. [/QUOTE]
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