TEOM and Eberron

Greetings all!

Soon I launch my Eberron campaign, using TEOM as the base PC spell system. However, one of my players will be an artificer :(

Here is my first brush over of an EOM version, please let me know what you think of it. Thanks!

EOM Arcanist:

Hit Die

Class Skills:
Same as Eberron, plus Dispel Magic, Divination, and Scry.
Skill points per level: 4

Class Features:
Weapon and Armor: As Core
Spells:
Restricted from the following lists:
Heal (ALL) except Construct
Summon (ALL) except Construct
Transform (ALL)
Evoke (ALL) except Construct
(.. yes, I know Evoke [Creature] does not exist, however Artificer's know how to deal damage to a Construct.. there are no side effects, just pure damage. Kinda like a half-way between Evoke Life & Evoke Death )


Caster Level Progression is as the EOM Paladin, table 6-4 in TEOM:LA.
1/2 level up to character level 4, then increase by +1/2 for each level after.

The Special column is altered as followed:
Level Special
2 Brew Potion becomes Craft Charged Item
3 Craft Wondrous becomes Craft continuous item
4 Craft Homuculi --- specialized version of Permanent Spell allowing for the creation of small constructs.

The other Craft abilities are subsumed, the trade off is the faster CL increase.
 

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