D&D 5E Tercio and Landsknect D&D

Zardnaar

Legend
In D&D formation fighting doesn't tend to work to well due to the dungeon scenario and AoE spells such as fireballs.

The encounter rules also don't help. In order to have a balanced encounter you tend to have a handful of beings instead a formation.

However this doesn't mean you can't do it it's just a bit harder. AD&D had extensive rules for polearms and 2Es Combat and Tactics had rules on shield walls. I may have used these rules in conjunction with buff spells.

3E also had rules but generally locked them behind feats. 3E added something important however- counterspells. Counterspelling tends to be a big pain for PCs as the DM theoretically can have unlimited spell slots.

Anyway here's how I do it and I'll provide examples.

P=Pikemen
M= melee
A= Archers
S=Spellcasters

Now the class pike formation simplified might look something like this.

PPPP
PPPP

Using reach weapons the 2nd rank can attack over the front rank while the front rank has a reach of 10'.

A variation would incorporate a shield wall.
MMM
PPPP

The front line using shields has a higher AC while the second rank still gets to use pikes.

The Tercios IRL were a Spanish formation that added swordsmen and muskets to the traditional like formations made famous by the Swiss. In D&D terms you might make something like this.

MMMM
PPPP
AAAA

Basically you put some archers behind the shield wall. In a 10' corridor this is
MM
PP
AA

This works well enough except when the PCs use a fireball. What about if you add a warmage with counterspells to the equation?

MM
PP
AA
S

Note the Spellcasters can double as an Archer via cantrip spam. NPCs that gain level 3 spells start at CR2 and 3.

Putting a D&D spin in things. Use group initiative rolls.

These are the basic D&D formations you can use in a dungeon. What about if you get clever? What happens if you make the infantry Dragonborn with resistance to fire on top of the counterspells Spellcasters?

Or they are hobgoblins?

Custom Monsters
The other route you can go us give existing critters abilities duplicating feats and fighting styles. A line of hobgoblin heavy infantry with shields and the protection fighting style with Spellcaster support. How about Pikemen with half of the polearm master feat granting opportunity attacks or combining with the sentinel feat?

The NPC veteren at CR 3 is fun to use for this. Change the equipment and reduce the attacks to 2 add in the abilities and 4d6 hobgoblin ability.

This makes a bit more sense in games with feats. Feats power up PCs a lot so small tweaks to NPCs can counter this.

Landsknect in D&D terms are similar but they use pikes, bows, and greatswords.

You can do something similar with fantasy hoplites and legions. Hoplites would use spears and shields with 10' reach and breastplate while legions use chainmail or chainmail refluffed to resemble lorica segmenta. Hobgoblin landsknect with warmages using counterspells should be fun.
 

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Well not every opponent has a fireballing mage. And the mage would be only target for every archer until he is down in my game. Also it depends upon the number of Tercios. And in the end the Tercio is most likely NPC canon fodder, so it really does not matter if they go down in a fiery blaze.
But the Counterspelller (/Dispeller?) mage idea is good. Of course he would be #1 target for the opponents ranged combatants
 


An important question to answer.
Do shield wall or turtle formation create a physical object that block line of effect of spells?

counterspell has not sufficient range to be effective in battlefield.
fireball range is 150, wall of fire 120.

but mage will have others problems, unless they show themself one a horse or higher ground mount, they should have great problems of line of sight,
in the middle of a mass of mob soldiers, your line of sight is very poor.
unless you take the first line...
 

An important question to answer.
Do shield wall or turtle formation create a physical object that block line of effect of spells?

counterspell has not sufficient range to be effective in battlefield.
fireball range is 150, wall of fire 120.

but mage will have others problems, unless they show themself one a horse or higher ground mount, they should have great problems of line of sight,
in the middle of a mass of mob soldiers, your line of sight is very poor.
unless you take the first line...

It's why the counterspeller or two works better in the dungeon.
 

In french historical medieval noble train and equip themselves.
when the king call them they form a huge unit of heavy cavalry composed of thousands of knights. In DnD we can use the knights npc to recreate this,

What if...
nobles instead train in magic and become potent mages, as the mage npc?
When the king call his nobles, he got an army of thousand of mages.
what kind of battle and war would that create?

what if, each noble house specialize in one class, and thus the king noble army would be composed of potent npc around level 7-10 of diverse classes?
The nobles will match themselves into small party and go to war, to face horde of trolls, giants, dragons or demons.

ok I’m way out of subject, but I make more sense to me when I think of war in DnD.
 
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