Terminus East questions - Always on Time

gideonpepys

Pay no attention to that man behind the curtain.
[MENTION=63]RangerWickett[/MENTION]

I think I've got my head around the effects of the lamp, but let me just ask:

If a PC enters or peers into the depot building, the only person they will see is Lya Jierre?

Or is she in the Bleak Gate until she steps out?

In the former case, what's to stop the PCs rushing the depot and taking out Lya before the lantern is even lit?

In the latter - what's to stop them entering the depot (which to all intents and purposes will appear empty) and being revealed only by the lantern?
 

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She's in the real world.

What's to stop them is that they don't get as much information. My players, for instance, killed Luc and Ottavia, and basically failed the mission because Bree escaped and reported via sending that things had gone wrong, so the meeting was canceled.
 

Thanks, that really clears my only issue up nicely. Just playing devil's advocate so that I didn't mess things up without being prepared for every eventuality. (As if I could be...)

Fortunately, my group is fairly well-behaved (demon bargains aside, that is): they have bought into the spy mission, they enjoy being RHC, and they really want to succeed.

I told them how your party handled the adventure and they were appalled, on what I can only describe as a professional level.

One of them said, "Why didn't they just blow the whole train up, and then set fire to the DM's screen?"

Out of interest, do you intend to penalize the group in any way? It's a tough call, I think, because you want the players to play the game they want to play, but at the same time, there really is a lot they don't know now. The big reveal of Lya - everything. How disappointing!
 

Well, one of the players is going out of the country, 3 other folks want to playtest NEXT, and the last player has been kinda hoping we'd play on a different night . . . so I was planning to kill them all in the Clergy Vault. (Bree escaped and manufactured a way to lure them after her.) This past Monday was going to be that session, and I'd taken a cue from you and offered them all devil's bargains to get them the thing their characters wanted most in exchange for killing just ONE of their allies.

All of them said no.

And then two of them got sick and a third got invited to a baseball game.

So really . . . I think we're just ending the campaign with them stuck for eternity in the Crypta Hereticarum.
 


Nah, they're good friends and fun to game with. They just made a little misstep and decided to go all in instead of running. One PC had invisibly infiltrated the meeting at the lighthouse in Orithea, and used the Messenger Wind to contact the rest of the group. When the lantern had a mishap, he cast a spell to get people's attentions, smashed out a window to make them think he was running one way, then invisibly ran into the meeting room and grabbed the schematics of the lantern. Bree noticed that and alerted all the guards outside, who tried to find the invisible guy.

The PC jumped onto a carriage, spurred the horses, then jumped off. The guards started shooting at the carriage, as the PC predicted.

The rest of the party, which was hanging back, heard gunshots and came in to help, thinking their ally might be under attack. They figured if he was captured, the jig was up, so they might as well make their move. One grueling battle later, twenty guards were dead, Luc had perished when he provoked an opportunity attack (the fighter assumed, "He's an important NPC. He's got to be high level," then knocked him unconscious and let him bleed out), Ottavia was captured, and Bree managed to feign her death, drink a potion of invisibility, and slip away.

The group interrogated Ottavia, and got a little bit of information out of her, but killing Luc, even accidentally, made her pretty unwilling to cooperate. They knew they couldn't take her back on the train, so two PCs took her out of the city into the malice lands, executed her, then buried her body and kept her head in a bag of holding (Luc's too) so they could try to use magic later. I planned to bring the two back as vengeful spirits in the vault.

The group did have a halfway decent plan -- they rifled through Ottavia's possessions and found papers that let them forge her handwriting, then in Trekhom used a hat of disguise to look like her and had a courier deliver a letter to the lighthouse, which claimed that the meeting was postponed due to trouble in Orithea, and asked that they get a message up the chain of command that they would still rendezvous in Vendricce. The plan was to try to cover the absence of Luc and Ottavia, then still be able to spy on the big meeting.

Unfortunately, Bree had gotten away, and she was able to hop the train west to Cherage and report directly to Sovereign Jierre. So the party was walking into a trap anyway. Still, I expected at least a few of them to escape and survive.
 

I just think it must suck not only to prepare, but to have written such a complex investigation and have it derail so dramatically, to the point where the players don't even find out all the cool stuff at the end of the line. But I guess if you're thinking of abandoning the campaign, it's not as bad as all that.

I'm hoping to be able to hold my campaign together for as long as possible, but my players are getting a little frustrated with the slow pace. (Having to string things out between releases, we've spent almost two years in heroic tier!) But they really want to find out what's going on, so hopefully that will keep them coming back, and so far there hasn't been anything out there to tempt them. I'm worried that when Numenera gets released they'll be itching to play that, and that if we're still playing buffer adventures, I won't be able to resist the pressure.
 

I've also got all you folks running the game, so I get the vicarious thrill of seeing how other groups handle it.

As for the release schedule . . . I wish we could go faster too. I'll try to get the gears more lubricated so we can speed things up.
 

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