Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Terrain Effects/Features for a God's Tomb
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5982698" data-attributes="member: 94022"><p>So in a little while, the party is going to do battle in the tomb of a long "dead" god. Depending on how things shake out, its possible that the god will be "reawakening" during the encounter (PCs are 19th level btw). I'm planning this as a capstone encounter in a rather lengthy adventure and the battle should be pretty huge in its own right.</p><p></p><p>That being said, I also think that dynamic terrain makes for the best encounters much of the time (as well as dangerous/hindering terrain, terrain powers, etc. So what, should be in place in the case of a god's tomb?</p><p></p><p>The first thought I had is sort of a giant sarcophagus (i.e. large enough to allow the encounter to start on top of it, with the lid slowly retracting during the battle.</p><p></p><p>That then opens the encounter up to a more 3D perspective as the fight starts to happen, in part, on the god. The god will not be a combatant per se, but I'm thinking sort of a "restless sleep" idea with his limbs flailing about, possibly crushing and/or pinning combatants. Gas clouds (sorta like a breath weapon) also come to mind, and then you have just the sheer verticle drops that can accompany something like this (after all, who knows just how big a god's true body really is?) </p><p></p><p>I'm also thinking that the god's "reawakening" could bring some beneficial effects with it to, i.e. creating things like energy nodes that allow a power to be recharged (i.e. recover an encounter power) or healing font, etc.</p><p></p><p>But I'm still looking for something to make this really memorable, so I come to you all for ideas (as well as advice on the above suggestions) for making this truly great. The main opponent btw will be a solo dragon (Calastryx) that has previously given the party fits, which is one of the reasons why I want to make the terrain particularly interesting.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5982698, member: 94022"] So in a little while, the party is going to do battle in the tomb of a long "dead" god. Depending on how things shake out, its possible that the god will be "reawakening" during the encounter (PCs are 19th level btw). I'm planning this as a capstone encounter in a rather lengthy adventure and the battle should be pretty huge in its own right. That being said, I also think that dynamic terrain makes for the best encounters much of the time (as well as dangerous/hindering terrain, terrain powers, etc. So what, should be in place in the case of a god's tomb? The first thought I had is sort of a giant sarcophagus (i.e. large enough to allow the encounter to start on top of it, with the lid slowly retracting during the battle. That then opens the encounter up to a more 3D perspective as the fight starts to happen, in part, on the god. The god will not be a combatant per se, but I'm thinking sort of a "restless sleep" idea with his limbs flailing about, possibly crushing and/or pinning combatants. Gas clouds (sorta like a breath weapon) also come to mind, and then you have just the sheer verticle drops that can accompany something like this (after all, who knows just how big a god's true body really is?) I'm also thinking that the god's "reawakening" could bring some beneficial effects with it to, i.e. creating things like energy nodes that allow a power to be recharged (i.e. recover an encounter power) or healing font, etc. But I'm still looking for something to make this really memorable, so I come to you all for ideas (as well as advice on the above suggestions) for making this truly great. The main opponent btw will be a solo dragon (Calastryx) that has previously given the party fits, which is one of the reasons why I want to make the terrain particularly interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Terrain Effects/Features for a God's Tomb
Top