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Terrain Effects/Features for a God's Tomb
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<blockquote data-quote="fba827" data-source="post: 5982961" data-attributes="member: 807"><p>what kind of god is this? that might help with some of the thematics of the terrain effects.</p><p></p><p>but the first thing that came to mind when i read the above was some sort of aura from the body that doesn't affect the battlefield at the start but as the sarcophagus is slowly opened it gradually begins to affect the combat, with the full force of it being when the combat is actually taking place on it's body. something radiant or necrotic would seem right, the decision of which depending on what the god is all about. with an added bonus that if you spend an action point in the 'glory of the god' (i.e in the aura) then you get some additional bonus.</p><p></p><p>but yeah some gas clouds near the god's head every 2 rounds (and maybe the rear if your tone is more jovial <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) flailing limbs that can knock people prone and/or pin them and/or just bat them (slide) around the battlefield and possibly off the edge of his body. then there is also natural body movement from breathing so maybe bisect the battlefield down the middle of the chest area and anyone on one side, at the end of the round slides 3(? depends on how big your battlefield is) squares closer to that side's edge to an eventual fall (which gives a tactical reason to stay up near the head but subject to a breath attack every other round)</p><p></p><p>is the god asleep for a reason (like magic from the other gods)? If so, that might affect the PCs by occasionally dazing them (end of every round the is an attack vs Will, Hit and the target is dazed (lethargic) until the end of it's next turn or something until the sarcophagus is completely open at which point that hazard ends.</p><p></p><p>hmm.. will think about it some more and add something if i think of it later.</p></blockquote><p></p>
[QUOTE="fba827, post: 5982961, member: 807"] what kind of god is this? that might help with some of the thematics of the terrain effects. but the first thing that came to mind when i read the above was some sort of aura from the body that doesn't affect the battlefield at the start but as the sarcophagus is slowly opened it gradually begins to affect the combat, with the full force of it being when the combat is actually taking place on it's body. something radiant or necrotic would seem right, the decision of which depending on what the god is all about. with an added bonus that if you spend an action point in the 'glory of the god' (i.e in the aura) then you get some additional bonus. but yeah some gas clouds near the god's head every 2 rounds (and maybe the rear if your tone is more jovial ;) ) flailing limbs that can knock people prone and/or pin them and/or just bat them (slide) around the battlefield and possibly off the edge of his body. then there is also natural body movement from breathing so maybe bisect the battlefield down the middle of the chest area and anyone on one side, at the end of the round slides 3(? depends on how big your battlefield is) squares closer to that side's edge to an eventual fall (which gives a tactical reason to stay up near the head but subject to a breath attack every other round) is the god asleep for a reason (like magic from the other gods)? If so, that might affect the PCs by occasionally dazing them (end of every round the is an attack vs Will, Hit and the target is dazed (lethargic) until the end of it's next turn or something until the sarcophagus is completely open at which point that hazard ends. hmm.. will think about it some more and add something if i think of it later. [/QUOTE]
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