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Terrain Effects/Features for a God's Tomb
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<blockquote data-quote="MatthewJHanson" data-source="post: 5983390" data-attributes="member: 13968"><p>Here are a couple ideas pulled from my book <a href="http://www.rpgnow.com/product/95195/Advanced-Encounters%3A-Terrain-Toolbox-(4e)?src=ENPost&affiliate_id=299323" target="_blank">Terrain Toolbox</a></p><p><a href="http://www.rpgnow.com/product/95195/Advanced-Encounters%3A-Terrain-Toolbox-(4e)?src=ENPost&affiliate_id=299323" target="_blank"></a></p><p><span style="font-size: 15px"><strong>God’s Blood (Sample Level 29)</strong></span></p><p><span style="font-size: 15px"><strong></strong></span><em>The slick silver liquid radiates divine power.</em></p><p><em></em><strong>Knowledge: </strong>Automatic to realize impaired movement. Moderate (DC 31) Arcana or Religion to understand divine boon.</p><p><strong>Setup: </strong>Squares of god’s blood may be adjacent or scattered throughout the battlefield. There should rarely be more than six squares of god’s blood in any encounter.</p><p><strong>Effect: </strong>A square of god’s blood is difficult terrain. A character may attempt to move through the blood at normal speed with a moderate Acrobatics (DC 31) check, however if the creature fails this check, it falls prone.</p><p></p><p>A creature may attempt to draw power from god’s blood to use an at-will attack power from a divine power source or similar powers as a minor action. The creature must be on or adjacent to a square of god’s blood. Tapping</p><p>into the power destroys the square of god’s blood.</p><p></p><p><strong><span style="font-size: 15px">Unhallowed Ground (Sample Level 9)</span></strong></p><p><strong><span style="font-size: 15px"></span></strong><em>Merely approaching the area sends a shiver down your spine and prickles your skin.</em></p><p><em></em><strong>Knowledge: </strong>Moderate (DC 17) Religion.</p><p><strong>Setup: </strong>Unhallowed ground can be any size and shape, but generally should not be more than a quarter of the battlefield.</p><p><strong>Effect:</strong> Undead creatures who are reduced to 0 hit points while on a square of unhallowed ground are not destroyed. Instead, at the start of their next turn they reanimate with 1 hit point.</p><p></p><p><strong><span style="font-size: 15px">Unholy Altar (Sample Level 7)</span></strong></p><p><strong><span style="font-size: 15px"></span></strong><em>This dark alter is dedicated to a god of death and ruin.</em></p><p><strong>Knowledge:</strong> Easy (DC 11) Religion.</p><p><strong>Setup:</strong> An unholy altar occupies one square.</p><p><strong>Effect: </strong>The altar is difficult terrain. Additionally, it allows creatures to use the unholy blessing power.</p><p></p><p><strong>Unholy Blessing (Sample Level 7)</strong></p><p><em>You slice open the palm of your hand, sacrificing your blood to the unholy god.</em></p><p><em></em>Daily (Special)</p><p><strong>Special: </strong>Each creature may use this power once per day.</p><p>Minor Action Personal</p><p><strong>Effect: </strong>Spend a healing surge. Until end of the encounter, any time you make a damage roll, you add 1d6 points of cold and necrotic damage.</p><p>This increases to 2d6 points of cold and necrotic damage at level 21.</p><p></p><p>This last one might be extra fun if the healing surges sacrificed actually help power up Nerull. Oops.</p></blockquote><p></p>
[QUOTE="MatthewJHanson, post: 5983390, member: 13968"] Here are a couple ideas pulled from my book [URL="www.rpgnow.com/product/95195/Advanced-Encounters%3A-Terrain-Toolbox-(4e)?src=ENPost&affiliate_id=299323"]Terrain Toolbox [/URL] [SIZE="4"][B]God’s Blood (Sample Level 29) [/B][/SIZE][I]The slick silver liquid radiates divine power. [/I][B]Knowledge: [/B]Automatic to realize impaired movement. Moderate (DC 31) Arcana or Religion to understand divine boon. [B]Setup: [/B]Squares of god’s blood may be adjacent or scattered throughout the battlefield. There should rarely be more than six squares of god’s blood in any encounter. [B]Effect: [/B]A square of god’s blood is difficult terrain. A character may attempt to move through the blood at normal speed with a moderate Acrobatics (DC 31) check, however if the creature fails this check, it falls prone. A creature may attempt to draw power from god’s blood to use an at-will attack power from a divine power source or similar powers as a minor action. The creature must be on or adjacent to a square of god’s blood. Tapping into the power destroys the square of god’s blood. [B][SIZE="4"]Unhallowed Ground (Sample Level 9) [/SIZE][/B][I]Merely approaching the area sends a shiver down your spine and prickles your skin. [/I][B]Knowledge: [/B]Moderate (DC 17) Religion. [B]Setup: [/B]Unhallowed ground can be any size and shape, but generally should not be more than a quarter of the battlefield. [B]Effect:[/B] Undead creatures who are reduced to 0 hit points while on a square of unhallowed ground are not destroyed. Instead, at the start of their next turn they reanimate with 1 hit point. [B][SIZE="4"]Unholy Altar (Sample Level 7) [/SIZE][/B][I]This dark alter is dedicated to a god of death and ruin.[/I] [B]Knowledge:[/B] Easy (DC 11) Religion. [B]Setup:[/B] An unholy altar occupies one square. [B]Effect: [/B]The altar is difficult terrain. Additionally, it allows creatures to use the unholy blessing power. [B]Unholy Blessing (Sample Level 7)[/B] [I]You slice open the palm of your hand, sacrificing your blood to the unholy god. [/I]Daily (Special) [B]Special: [/B]Each creature may use this power once per day. Minor Action Personal [B]Effect: [/B]Spend a healing surge. Until end of the encounter, any time you make a damage roll, you add 1d6 points of cold and necrotic damage. This increases to 2d6 points of cold and necrotic damage at level 21. This last one might be extra fun if the healing surges sacrificed actually help power up Nerull. Oops. [/QUOTE]
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