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Terrible experience with Troll Haunt Warrens module
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<blockquote data-quote="WalterKovacs" data-source="post: 4959252" data-attributes="member: 63763"><p>A few comments based on my experience DM'ing all the modules up to the end of Trollhaunt:</p><p> </p><p>(a) All the WOTC modules are messed up as far as treasure is concerned (at least from the ones I've seen so far).</p><p> </p><p>(b) The Roper fight, straight out of the book, was extremely difficult for our party, mostly because the party was very melee focused. </p><p> </p><p>(c) The Trolls, on the other hand, were not much of a threat, especially since the party had a fire weapon and picked up the acid weapon, in addition to the wizard having access to fire damage (eventually taking the feat to give cloud of daggers fire damage to be retrained once the trolls were done) and so rarely did a Troll actually get to Regenerate.</p><p> </p><p>Based on the other modules, Trollhaunt was 'as is', quite a lot easier for our group than the earlier stuff. It was a running joke that if a Troll had a name, they wouldn't survive long enough to get an attack off.</p><p> </p><p>Only a few encounters into the Queen's Enclave we experienced a PC death ... so I would say that the high number of Trolls was part of the problem. The PCs were already very good at tactics, and facing Trolls constantly can be a bit too easy. When you have countermeasures in place, their survivability goes away, which makes them generally useless as brutes.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4959252, member: 63763"] A few comments based on my experience DM'ing all the modules up to the end of Trollhaunt: (a) All the WOTC modules are messed up as far as treasure is concerned (at least from the ones I've seen so far). (b) The Roper fight, straight out of the book, was extremely difficult for our party, mostly because the party was very melee focused. (c) The Trolls, on the other hand, were not much of a threat, especially since the party had a fire weapon and picked up the acid weapon, in addition to the wizard having access to fire damage (eventually taking the feat to give cloud of daggers fire damage to be retrained once the trolls were done) and so rarely did a Troll actually get to Regenerate. Based on the other modules, Trollhaunt was 'as is', quite a lot easier for our group than the earlier stuff. It was a running joke that if a Troll had a name, they wouldn't survive long enough to get an attack off. Only a few encounters into the Queen's Enclave we experienced a PC death ... so I would say that the high number of Trolls was part of the problem. The PCs were already very good at tactics, and facing Trolls constantly can be a bit too easy. When you have countermeasures in place, their survivability goes away, which makes them generally useless as brutes. [/QUOTE]
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Terrible experience with Troll Haunt Warrens module
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