HP Dreadnought
First Post
So a few days ago I started this thread "monsters not dishing enough damage" because we were breezing through everthing that was thrown at us, using characters that while effective, were not uber-optimized.
As it turns out. . . the monsters aren't the problem. Its the module writers. Richard Baker and Logan Bonner should be ashamed to put their name on this thing. This is the second module that's had the wrong treasure levels in it BTW.
Anyway. . . here is what I was going to post on the other thread, but its really more about this module now.
If you want to read the background, here is the original thread:
http://www.enworld.org/forum/d-d-4th-edition-rules/266165-monsters-not-dishing-enough-damage.html
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OK. . . so after playing today I am ready to change my tune on this issue.
Until now we'd been playing through a module, and the DM had been running things straight out of the book. After discussing the utter lack of challenge over the last few levels, we had the DM go back and repopulate the dungeon - swapping out encounters that looked likely to be ridiculously easy (about 75% of them) and replacing them with equivalent-level/experience encounters of his own devising.
We agreed that he would only use book monsters, and not create any new ones using the monster builder tool through DDI. We wanted to get a feel for whether we really had to make any changes to monster damage or not.
So. . . we played today using the revised encounters. One of the first things he did was eliminate every minion and replace them with equivalent non-minion critters. So. . . in a word. . . the result was we got pwned.
1st encounter of the day was vs. a roper and a teleporting drow artillery chick. The drow couldn't hurt us much, but she kept most of the party out of the fight until the very end with this nasty hole-in-the-sky power. This left me to go pretty much mano-a-rocko with the roper. . . while he had be grabbed and weakened.
I wouldn't say we were seriously threatened in terms of losing people. . . but we burned through a TON of resources before we were able to put them both down. (Level +1)
At that point (since we were not fresh when we started the session) we were OUT. . . of daileys, nearly out of surges. . . and just in general having a bad day. But. . . due to storyline issues, we were on a deadline, and were pretty sure we had only one room left. So we pressed on.
. . . and got creamed by the denizens of the next room. Lots of nasty artillery hurling lighting bolts and doing area damage, and a grell in the back. . . plus some particularly tough grimlocks up front to keep us busy.
After about 3 rounds of getting plastered and the cleric getting dropped, I called for a general retreat. We attempted a fighting withdrawal, trying to extricate everybody from the room. I was doing a lot of pulling critters off other people so they could get out w/o drawing AoOs, since they just couldn't take them. I'm the fighter, so that meant it was my responsibility to get everyone out and be the last out of the room. The last round or two it looked very likely that I would manage to get everyone out, but get killed in the process. Fortunately, some dice fell my way and I was able to escape along with the rest of the group.
So. . . headed back to town. Got in a full rest. . . ahhh. . .everything was back where it should be and we were ready to take on anything. . . we thought.
During our journey, ran into two trolls and three winter wolves. . . SEVERELY underestimated this fight. We'd been creaming trolls and their allies up to that point without breaking a sweat, so we were assuming more of the same. Wrong. . .
Trolls were using domination powers against me, the paladin, and the ranger. Very bad news. And we REALLY underestimated how tough the winter wolves were. Between their breath weapon, and their "cold burst" powers. . . 30 - 50 points in area damage EACH was fairly typical for them. . . and they had north of 200 hit points apiece.
But because we were expecting an easy time of it, and a big fight back at town, we didn't uncork a lot of our nastiest stuff until it started to be too late in the fight. Everybody in the party except me and the cleric went down during the fight. . . sometimes 2 or 3 times. Both the warlord, and the paladin got to the point of having failed 2 of 3 death saves!
I think I must have taken in the neighborhood of 300 - 400 damage in that fight. At least twice, maybe three times I was down to about 10 hp (out of my 121). So this one was partly our fault, because we didn't start breaking out the big guns until too late. . . but even so. . . we got schooled. (Level +3)
So. . . short answer is. . . if this is the future of encounters for us. . . I am ready to eat my words. Its not the monsters that are the problem, its the module writers who don't have a clue what they are doing.
Did we mention that the DM already had to go back and re-do treasure for the entire module because we discovered we were only getting a fraction of what the book said we should be?
So. . . I'd say if you buy a wizards module. . . be prepared to do a lot of work to get it to where it needs to be. This is ridiculous from my point of view, given how much of DMing is so clearly spelled out and not left to judgement/experience these days. Wizards really needs to get their act together on modules.
We are playing King of the Troll Haunt Warrens for the curious.
As it turns out. . . the monsters aren't the problem. Its the module writers. Richard Baker and Logan Bonner should be ashamed to put their name on this thing. This is the second module that's had the wrong treasure levels in it BTW.
Anyway. . . here is what I was going to post on the other thread, but its really more about this module now.
If you want to read the background, here is the original thread:
http://www.enworld.org/forum/d-d-4th-edition-rules/266165-monsters-not-dishing-enough-damage.html
------------------------------------------------------------------------
OK. . . so after playing today I am ready to change my tune on this issue.
Until now we'd been playing through a module, and the DM had been running things straight out of the book. After discussing the utter lack of challenge over the last few levels, we had the DM go back and repopulate the dungeon - swapping out encounters that looked likely to be ridiculously easy (about 75% of them) and replacing them with equivalent-level/experience encounters of his own devising.
We agreed that he would only use book monsters, and not create any new ones using the monster builder tool through DDI. We wanted to get a feel for whether we really had to make any changes to monster damage or not.
So. . . we played today using the revised encounters. One of the first things he did was eliminate every minion and replace them with equivalent non-minion critters. So. . . in a word. . . the result was we got pwned.
1st encounter of the day was vs. a roper and a teleporting drow artillery chick. The drow couldn't hurt us much, but she kept most of the party out of the fight until the very end with this nasty hole-in-the-sky power. This left me to go pretty much mano-a-rocko with the roper. . . while he had be grabbed and weakened.
I wouldn't say we were seriously threatened in terms of losing people. . . but we burned through a TON of resources before we were able to put them both down. (Level +1)
At that point (since we were not fresh when we started the session) we were OUT. . . of daileys, nearly out of surges. . . and just in general having a bad day. But. . . due to storyline issues, we were on a deadline, and were pretty sure we had only one room left. So we pressed on.
. . . and got creamed by the denizens of the next room. Lots of nasty artillery hurling lighting bolts and doing area damage, and a grell in the back. . . plus some particularly tough grimlocks up front to keep us busy.
After about 3 rounds of getting plastered and the cleric getting dropped, I called for a general retreat. We attempted a fighting withdrawal, trying to extricate everybody from the room. I was doing a lot of pulling critters off other people so they could get out w/o drawing AoOs, since they just couldn't take them. I'm the fighter, so that meant it was my responsibility to get everyone out and be the last out of the room. The last round or two it looked very likely that I would manage to get everyone out, but get killed in the process. Fortunately, some dice fell my way and I was able to escape along with the rest of the group.
So. . . headed back to town. Got in a full rest. . . ahhh. . .everything was back where it should be and we were ready to take on anything. . . we thought.
During our journey, ran into two trolls and three winter wolves. . . SEVERELY underestimated this fight. We'd been creaming trolls and their allies up to that point without breaking a sweat, so we were assuming more of the same. Wrong. . .
Trolls were using domination powers against me, the paladin, and the ranger. Very bad news. And we REALLY underestimated how tough the winter wolves were. Between their breath weapon, and their "cold burst" powers. . . 30 - 50 points in area damage EACH was fairly typical for them. . . and they had north of 200 hit points apiece.
But because we were expecting an easy time of it, and a big fight back at town, we didn't uncork a lot of our nastiest stuff until it started to be too late in the fight. Everybody in the party except me and the cleric went down during the fight. . . sometimes 2 or 3 times. Both the warlord, and the paladin got to the point of having failed 2 of 3 death saves!
I think I must have taken in the neighborhood of 300 - 400 damage in that fight. At least twice, maybe three times I was down to about 10 hp (out of my 121). So this one was partly our fault, because we didn't start breaking out the big guns until too late. . . but even so. . . we got schooled. (Level +3)
So. . . short answer is. . . if this is the future of encounters for us. . . I am ready to eat my words. Its not the monsters that are the problem, its the module writers who don't have a clue what they are doing.
Did we mention that the DM already had to go back and re-do treasure for the entire module because we discovered we were only getting a fraction of what the book said we should be?
So. . . I'd say if you buy a wizards module. . . be prepared to do a lot of work to get it to where it needs to be. This is ridiculous from my point of view, given how much of DMing is so clearly spelled out and not left to judgement/experience these days. Wizards really needs to get their act together on modules.
We are playing King of the Troll Haunt Warrens for the curious.
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