JesterPoet
First Post
This thread was inspired by another thread I started that got me thinking about the worst game I've played and the worst GM I've ever played with.
The worst one I played in (the game and the GM were the worst in this case, the one I refer to in this thread ) was not only low magic, but low everything. He set it after the fall of the Roman empire, because he think's he's a history buff. So our weapons sucked too.
I played a dwaven fighter, and I truly believe I personally could have kicked my character's butt.
To give you some idea of what was bad beyond how weak our characters were...
* The party was led by an "NPC Veteran" who won pretty much all the battles for us, told us what to do all the time, and threatened us nonstop.
* The adventures generally consisted of us being in an inn where we'd get into a bar brawl for no good reason. More often than not there'd be an NPC townsperson in the inn who would kick our butts (blacksmith, more often than not) even when we were as high as 4th level. This NPC would generally do insane amounts of damage with unarmed combat.
* The DM hated rogues (again, see this thread) so he introduced the rogue player's character (before the game) by saying he had been caught stealing from the mage in the party, which basically made him beholden to the mage (another player). Then, the players (who had no concept of in and out of character knowledge) refused to ever believe him about anything, ever... because they all knew he was a thief (even the cleric refused to heal him).
* Extremely often the party would go after prostitutes for some reason. The rogue (who was one of the three players, myself and the mage being the other two, who didn't have any interest in our characters "getting it on") always seemed to be ambushed and "buggered" by male prostitutes or rogues, most likely because the GM had severe sexuality issues, and this was the only way he could confront them.
* If we weren't getting our butts kicked in an Inn, we were getting ambushed on the road... quite often by ex-military people who were way more powerful than us. I think we were only on the road to guide some merchant to somewhere, but that was never really clear. That didn't matter, though, because even if you didn't know what we were doing, the NPC would tell you what you HAD to do, or he'd kill you.
* The GM would do things arbitrarily, specifically to dissappoint players. My favorite example, at 3rd level I killed a boar. I was really proud (this was quite an accomplishment in this game, believe me) so I lopped it's head off and boiled the flesh off it. I didn't really know what I was going to do with it... probably attach it to my helm or something, but the GM ruled that I couldn't do anything with it until I left it by the fire to dry. So I did that, and he made a save for it (god only knows what kind of save) and had it crack, then said it was useless. Literally, the only reason he did this was because he knew I wanted it.
Uggg... the only game that gives me bad memories of 2nd edition. I only kept playing because I didn't have another group.
So, anyone else have horror stories?
The worst one I played in (the game and the GM were the worst in this case, the one I refer to in this thread ) was not only low magic, but low everything. He set it after the fall of the Roman empire, because he think's he's a history buff. So our weapons sucked too.
I played a dwaven fighter, and I truly believe I personally could have kicked my character's butt.
To give you some idea of what was bad beyond how weak our characters were...
* The party was led by an "NPC Veteran" who won pretty much all the battles for us, told us what to do all the time, and threatened us nonstop.
* The adventures generally consisted of us being in an inn where we'd get into a bar brawl for no good reason. More often than not there'd be an NPC townsperson in the inn who would kick our butts (blacksmith, more often than not) even when we were as high as 4th level. This NPC would generally do insane amounts of damage with unarmed combat.
* The DM hated rogues (again, see this thread) so he introduced the rogue player's character (before the game) by saying he had been caught stealing from the mage in the party, which basically made him beholden to the mage (another player). Then, the players (who had no concept of in and out of character knowledge) refused to ever believe him about anything, ever... because they all knew he was a thief (even the cleric refused to heal him).
* Extremely often the party would go after prostitutes for some reason. The rogue (who was one of the three players, myself and the mage being the other two, who didn't have any interest in our characters "getting it on") always seemed to be ambushed and "buggered" by male prostitutes or rogues, most likely because the GM had severe sexuality issues, and this was the only way he could confront them.
* If we weren't getting our butts kicked in an Inn, we were getting ambushed on the road... quite often by ex-military people who were way more powerful than us. I think we were only on the road to guide some merchant to somewhere, but that was never really clear. That didn't matter, though, because even if you didn't know what we were doing, the NPC would tell you what you HAD to do, or he'd kill you.
* The GM would do things arbitrarily, specifically to dissappoint players. My favorite example, at 3rd level I killed a boar. I was really proud (this was quite an accomplishment in this game, believe me) so I lopped it's head off and boiled the flesh off it. I didn't really know what I was going to do with it... probably attach it to my helm or something, but the GM ruled that I couldn't do anything with it until I left it by the fire to dry. So I did that, and he made a save for it (god only knows what kind of save) and had it crack, then said it was useless. Literally, the only reason he did this was because he knew I wanted it.
Uggg... the only game that gives me bad memories of 2nd edition. I only kept playing because I didn't have another group.
So, anyone else have horror stories?