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Terrible games you've played in

JesterPoet

First Post
This thread was inspired by another thread I started that got me thinking about the worst game I've played and the worst GM I've ever played with.

The worst one I played in (the game and the GM were the worst in this case, the one I refer to in this thread ) was not only low magic, but low everything. He set it after the fall of the Roman empire, because he think's he's a history buff. So our weapons sucked too.

I played a dwaven fighter, and I truly believe I personally could have kicked my character's butt.

To give you some idea of what was bad beyond how weak our characters were...

* The party was led by an "NPC Veteran" who won pretty much all the battles for us, told us what to do all the time, and threatened us nonstop.

* The adventures generally consisted of us being in an inn where we'd get into a bar brawl for no good reason. More often than not there'd be an NPC townsperson in the inn who would kick our butts (blacksmith, more often than not) even when we were as high as 4th level. This NPC would generally do insane amounts of damage with unarmed combat.

* The DM hated rogues (again, see this thread) so he introduced the rogue player's character (before the game) by saying he had been caught stealing from the mage in the party, which basically made him beholden to the mage (another player). Then, the players (who had no concept of in and out of character knowledge) refused to ever believe him about anything, ever... because they all knew he was a thief (even the cleric refused to heal him).

* Extremely often the party would go after prostitutes for some reason. The rogue (who was one of the three players, myself and the mage being the other two, who didn't have any interest in our characters "getting it on") always seemed to be ambushed and "buggered" by male prostitutes or rogues, most likely because the GM had severe sexuality issues, and this was the only way he could confront them.

* If we weren't getting our butts kicked in an Inn, we were getting ambushed on the road... quite often by ex-military people who were way more powerful than us. I think we were only on the road to guide some merchant to somewhere, but that was never really clear. That didn't matter, though, because even if you didn't know what we were doing, the NPC would tell you what you HAD to do, or he'd kill you.

* The GM would do things arbitrarily, specifically to dissappoint players. My favorite example, at 3rd level I killed a boar. I was really proud (this was quite an accomplishment in this game, believe me) so I lopped it's head off and boiled the flesh off it. I didn't really know what I was going to do with it... probably attach it to my helm or something, but the GM ruled that I couldn't do anything with it until I left it by the fire to dry. So I did that, and he made a save for it (god only knows what kind of save) and had it crack, then said it was useless. Literally, the only reason he did this was because he knew I wanted it.


Uggg... the only game that gives me bad memories of 2nd edition. I only kept playing because I didn't have another group.


So, anyone else have horror stories?
 

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JesterPoet said:
So, anyone else have horror stories?
Sorry, can't compete with your story, although I'v been in some scary games in my time.

But really, if I'm haunted by nightmares tonight the blame will be on you. :eek:

Quick question: how old were you and the DM at that time?
 


Flyspeck23 said:
Sorry, can't compete with your story, although I'v been in some scary games in my time.

But really, if I'm haunted by nightmares tonight the blame will be on you. :eek:

Quick question: how old were you and the DM at that time?


I was in my early 20's, just out of college and back home for a while.

The GM was pushing 40 I would guess, and still living at home with his parents, though we played at a FLGS.
 

I've never had a game anywhere near as bad as that. The only game that was even remotely close to that for me was probably my first game of D&D, about 10 years ago. It was somewhat overpowered*. Basically, it consisted of the PCs (about five of us) playing 20th level wizards, riding on great wyrm dragons, and dropping walls on people. Don't ask.

*This statement is only true if you replace 'somewhat' with 'extremely, beyond all reason'.
 

JesterPoet said:
I was in my early 20's, just out of college and back home for a while.

The GM was pushing 40 I would guess, and still living at home with his parents, though we played at a FLGS.
:eek: !

Now I know I won't have nightmares... because I won't be able to sleep! Thanks.
I honestly thought you were 16 or less...
 

Fortunately, most of my bad game experiences were due to the games rather than the GM's in particular:

Paranoia: I'm sure that this could be a great game, & the GM was enthusiastic to run it, but it just wasn't for our group--esp. for something more than a one-night game.

Amber Diceless: Once again, another game which, in the hands of the right GM with a group of the right players (esp. ones who'd trust the GM's judgment to be fair), this could work out. However, about half of the group was completely unfamiliar with the setting, there was little real reason for the PCs to come together as a group (&, matter of fact, the background stuff the GM provided gave us even more reason to stay divided), & one of the players (who happened to be the GM's g/f at the time) received a potent little item for free. Amber's chances w/ out group died right then & there.

Rifts: Though some games were OK, the lack of balance between races & classes was a big issue (the amping-up of power level with each sourcebook made things worse). Also, IMHO, it really lacked flavor because it basically tried to include just about everything: fantasy, magic, sci-fi, horror, superheroes, martial arts, cyberpunk/post-apocalyptic, etc. You basically can get the mutli-genre coverage in a superhero game, but at least it has a "They Fight Crime!" theme running through it to easily tie things together.

There have been other bad games of more traditionally successful systems with our group as well (D&D, Marvel, TORG, Star Wars, etc.), which can be chalked up to one or more of the out-of-game/player issues:
  • Issues with The Cheat (already mentioned in this thread )
  • A player or two who enjoy directly messing with other characters in game (for no real in-game reason whatsoever--more or less seemed to enjoy to cause trouble in game, & doesn't care that his/her actions wind up ruining the game night for everyone).
  • Relationship conflicts that wind up getting dragged to the table.
  • Personal conflicts/issues between people (former friends turning into foes, the slow, painful, & public dissolution of a marriage/relationship, roommate arrangements going sour, etc.).

Basically, the bad things in life, which gaming could be used to help forget for a while & have fun inevitably wind up poisoning the game, turning it from a positive, fun, even cathartic experience into a negative, stressful, even dreaded experience.
 

This was in 2nd edition, around 1996-1999. A high school friend of mine ran a really craptastic super high fantasy campaign that was VERY railroaded and showed strong favoritism to certain PCs (his wife and another friend). A few highlights:

- He regularly gave out potent (we're talking at least +4 items) to the party, but only to specific members. If another person tried to claim it, it would zap that character for enough damage to drop them to 1/2 hit points. It didn't help his wife and the golden boy player had around 15 powerful items each, while most other characters had maybe 2 or 3 lesser items.

- He was a plot nazi. He is a writer by training, and he thought adventures should play like novels. So he would get an idea in his head how he wanted the adventure to go, and we could not deviate from that path or come up with innovative ways to handle problems. We could only do what he envisioned. If your character deviated from his defined plot, you were punished (usually by grudge monsters, but sometimes he'd also take all your equipment), only to be saved in the nick of time by the other party members.

- The thief in the group was only supposed to check for traps, disarm them, and backstab someone in a fight. Any other "thiefly" type acts (stealing from NPCs, forging a document, etc) was doomed to failure and ALWAYS resulted in the most powerful authorities in the area being called down on her. She even was imprisoned in the royal dungeons for 3 whole adventures as a "punishment" when she tried to lie to the king.

- BBEGs were only vulnerable to the favored PCs. One particular event that stands out was when we were fighting the general of an army of goblinoids/giants/demons, and one of the non-favored characters hit him for enough damage due to an innovative trick to kill him (we know, because we checked his notes after the session). This is after we had whaled on the guy for about 160 points of damage. Instead of allowing him to die, the DM told us that his character had "killed his armor" and now he just had a few magical protections. :confused: The DMs wife HAD to deliver the killing blow.

- Everything was "because its magic". Why does the geography make no sense? Because its magic. WHy do rivers flow uphill according to maps? Because its magic. How can every NPC we try to deceive know what our true plans are? Because its magic. High magic became the way he could be mentally lazy and not have to think about how and why things happened. Not to mention flights of dragons, griffins, huge cabals of high-level wizards, artifacts, and 7-9th level spells became so common in the campaign (not from PCs mind you) that magic became completely boring. This campaign is one of the big reasons I see most high-magic games as boring and uninspired now.

- The DM would literally spend more time on the game than anything else in his life. He would proudly proclaim he spent 6 hours at work every day writing up backgrounds and adventures, then spend another 4-6 hours each night painting minis or on further adventure prep. He had aspirations of his campaign becoming a series of epic novels some day. If you EVER criticized his world or said something didn't make sense, he would be irate for days.

Eventually this game came to a halt due to some hard feelings and general player disgust. My friend later divorced his "witch" of a wife, and apologized for treating everyone so badly (both in the game and in real life). He's a lot better and happier now, and we've let bygones be bygones. The sad thing is that the players in that game (except for the DMs wife) were really good people and great players- much more toward the RP end of the spectrum than hack-n-slash. Such a wasted opportunity. I still game with 4 of the 8 players in that game.
 
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Flyspeck23 said:
:eek: !

Now I know I won't have nightmares... because I won't be able to sleep! Thanks.
I honestly thought you were 16 or less...

There was only one guy in the group younger than me. And he was 20.

The others were in their 30's.
 

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