Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Terrors: Evil Psionic Outsiders
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evil Josef" data-source="post: 114625" data-attributes="member: 3002"><p><strong>Brood-Thing</strong></p><p></p><p><span style="font-size: 15px">Brood-Thing</span></p><p><strong>Huge Outsider (Evil)</strong></p><p><strong>Hit Dice:</strong> 16d8+96 (168 hp)</p><p><strong>Initiative:</strong> +5 (+1 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 5 ft.</p><p><strong>AC:</strong> 30 (-2 size, +1 Dex, +21 natural)</p><p><strong>Attacks:</strong> 4 tentacle rakes +26</p><p><strong>Damage:</strong> Tentacle rake 2d6+10</p><p><strong>Face/Reach:</strong> 15 ft. by 15 ft./10 ft.</p><p><strong>Special Attacks:</strong> Psionics, spell-like abilities, improved grab, soul drain, scream, summon terror</p><p><strong>Special Qualities:</strong> Damage reduction 30/+3, PR 30, terror qualities, darkvision 240 ft.</p><p><strong>Saves:</strong> Fort +16, Ref +11, Will +17</p><p><strong>Abilities:</strong> Str 30, Dex 13, Con 22, Int 18, Wis 25, Cha 18</p><p><strong>Skills:</strong> Climb +29, Remote View +23, Concentration +25, Intimidate +23, Knowledge (any three) +23, Listen +26, Psicraft +23, Sense Motive +26, Spot +26</p><p><strong>Feats:</strong> Cleave, Power Attack, Psionic Fist, Great Sunder</p><p></p><p><strong>Climate/Terrain:</strong> Any land or underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 17</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral evil</p><p><strong>Advancement:</strong> 17-20 HD (Huge); 21-39 HD (Gargantuan)</p><p></p><p>The nexus of any infestation of terrors, the brood-thing is an awful creature that converts creatures into its horrible spawn and sends them off on dark duties formulated by an ancient, evil wisdom. Wherever atrocities or massacres leave the land barren and abandoned, brood-things make their home. Not even the corpses of the dead are safe from their corrupting touch.</p><p></p><p>A brood-thing a massive collections of writhing tentacles with a cold grey pallor, ringing a circular maw full of sharp, shifting teeth and lashing, blood-red tongues. At the base of the four larger tentacles, thick as tree trunks, are four glassy, pupil-less eyes with a deep, purple hue. Brood-thing constantly squeal and hiss, like a mob of angry, wounded children.</p><p></p><p><strong>COMBAT</strong></p><p></p><p>Brood-things rarely seek combat themselves, instead delegating that task to their thinglings and chitonines. Those creatures that do find one of these beasts are fell upon, full force, as a brood-thing is always hungry for more fodder to create new minions.</p><p></p><p><strong>Psionics (Sp):</strong> At will - <em>body equilibrium, detect psionics, detect thoughts, mass domination, mind probe, negate psionics, remote viewing, teleport without error</em> (self plus 50 pounds of objects only), <em>telekinesis,</em> and <em>true seeing</em>. 3/day - <em>insanity</em> and <em>plane shift</em>. These abilities are as the powers manifested by a 17th-level psion.</p><p><em>Attack/Defense Modes (Sp):</em> At will - all/all</p><p><strong>Spell-Like Abilities (Sp):</strong> At will - <em>blasphemy, animate dead, deeper darkness, desecrate, detect good, dispel good, magic circle against good, unholy aura, unhallow,</em> and <em>wall of force</em>. These abilites are as the spells cast by a 17th-level sorcerer.</p><p><strong>Improved Grab (Ex):</strong> To use this ability, the brood-thing must hit a creature with its tentacle rake attack. If it gets a hold, it deals automatic tentacle rake damage and can attempt its soul drain attack.</p><p><strong>Soul Drain (Su):</strong> By grasping a living creature in its tentacle, a brood-thing can literally squeeze the life out of it, draining its essence out with its dark powers. To use this ability, the brood-thing must succeed at a grapple check. If the victim fails a Will save (DC 18), the brood-thing inflicts 2d4 points of permanent Constitution drain. A creature brought to 0 Constitution by this dies, and rises again as a terrible creature (see the template later in this thread). A creature that has undergone this transformation can only be restored by means of <em>psychic chirurgery</em>, and only if they are restored within 2d4 weeks. Otherwise, they are lost forever to the terrors.</p><p><strong>Scream (Su):</strong> A brood-thing can emit a scream so shrill and dire that it strikes fear into the hearts of all creatures within a 30 ft. area radius. It is otherwise identical with <em>fear</em> cast by a 15th level sorcerer (save DC 19). If the save is successful, that creature cannot be affected again by that brood-thing's scream. Other terrors are immune to the scream.</p><p><strong>Summon Terror (Sp):</strong> Twice per day a brood-thing can automatically summon four chitonines or 1d2 thinglings.</p></blockquote><p></p>
[QUOTE="Evil Josef, post: 114625, member: 3002"] [b]Brood-Thing[/b] [size=4]Brood-Thing[/size] [b]Huge Outsider (Evil)[/b] [b]Hit Dice:[/b] 16d8+96 (168 hp) [b]Initiative:[/b] +5 (+1 Dex, +4 Improved Initiative) [b]Speed:[/b] 5 ft. [b]AC:[/b] 30 (-2 size, +1 Dex, +21 natural) [b]Attacks:[/b] 4 tentacle rakes +26 [b]Damage:[/b] Tentacle rake 2d6+10 [b]Face/Reach:[/b] 15 ft. by 15 ft./10 ft. [b]Special Attacks:[/b] Psionics, spell-like abilities, improved grab, soul drain, scream, summon terror [b]Special Qualities:[/b] Damage reduction 30/+3, PR 30, terror qualities, darkvision 240 ft. [b]Saves:[/b] Fort +16, Ref +11, Will +17 [b]Abilities:[/b] Str 30, Dex 13, Con 22, Int 18, Wis 25, Cha 18 [b]Skills:[/b] Climb +29, Remote View +23, Concentration +25, Intimidate +23, Knowledge (any three) +23, Listen +26, Psicraft +23, Sense Motive +26, Spot +26 [b]Feats:[/b] Cleave, Power Attack, Psionic Fist, Great Sunder [b]Climate/Terrain:[/b] Any land or underground [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 17 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always neutral evil [b]Advancement:[/b] 17-20 HD (Huge); 21-39 HD (Gargantuan) The nexus of any infestation of terrors, the brood-thing is an awful creature that converts creatures into its horrible spawn and sends them off on dark duties formulated by an ancient, evil wisdom. Wherever atrocities or massacres leave the land barren and abandoned, brood-things make their home. Not even the corpses of the dead are safe from their corrupting touch. A brood-thing a massive collections of writhing tentacles with a cold grey pallor, ringing a circular maw full of sharp, shifting teeth and lashing, blood-red tongues. At the base of the four larger tentacles, thick as tree trunks, are four glassy, pupil-less eyes with a deep, purple hue. Brood-thing constantly squeal and hiss, like a mob of angry, wounded children. [b]COMBAT[/b] Brood-things rarely seek combat themselves, instead delegating that task to their thinglings and chitonines. Those creatures that do find one of these beasts are fell upon, full force, as a brood-thing is always hungry for more fodder to create new minions. [b]Psionics (Sp):[/b] At will - [i]body equilibrium, detect psionics, detect thoughts, mass domination, mind probe, negate psionics, remote viewing, teleport without error[/i] (self plus 50 pounds of objects only), [i]telekinesis,[/i] and [i]true seeing[/i]. 3/day - [i]insanity[/i] and [i]plane shift[/i]. These abilities are as the powers manifested by a 17th-level psion. [i]Attack/Defense Modes (Sp):[/i] At will - all/all [b]Spell-Like Abilities (Sp):[/b] At will - [i]blasphemy, animate dead, deeper darkness, desecrate, detect good, dispel good, magic circle against good, unholy aura, unhallow,[/i] and [i]wall of force[/i]. These abilites are as the spells cast by a 17th-level sorcerer. [b]Improved Grab (Ex):[/b] To use this ability, the brood-thing must hit a creature with its tentacle rake attack. If it gets a hold, it deals automatic tentacle rake damage and can attempt its soul drain attack. [b]Soul Drain (Su):[/b] By grasping a living creature in its tentacle, a brood-thing can literally squeeze the life out of it, draining its essence out with its dark powers. To use this ability, the brood-thing must succeed at a grapple check. If the victim fails a Will save (DC 18), the brood-thing inflicts 2d4 points of permanent Constitution drain. A creature brought to 0 Constitution by this dies, and rises again as a terrible creature (see the template later in this thread). A creature that has undergone this transformation can only be restored by means of [i]psychic chirurgery[/i], and only if they are restored within 2d4 weeks. Otherwise, they are lost forever to the terrors. [b]Scream (Su):[/b] A brood-thing can emit a scream so shrill and dire that it strikes fear into the hearts of all creatures within a 30 ft. area radius. It is otherwise identical with [i]fear[/i] cast by a 15th level sorcerer (save DC 19). If the save is successful, that creature cannot be affected again by that brood-thing's scream. Other terrors are immune to the scream. [b]Summon Terror (Sp):[/b] Twice per day a brood-thing can automatically summon four chitonines or 1d2 thinglings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Terrors: Evil Psionic Outsiders
Top