Evil Josef
First Post
Hi, folks! Your friendly neighborhood Homebrew forum spammer here. I know I'm putting up a lot lately, but I seem to have a little creative burst going at the moment and this, coupled with WAY too much time on my hands, is possessing me to churn out the mediorce monster by the legion!
Here's my try at making evil psionic outsiders, which would be at home in a psionics campaign taking the place of or fitting in nicely with demons and devils. The Challenge Ratings are a wild guess, at best, and the template is just a little addition for terms of atmosphere, in lieu of being original. Hope you like!
TERRORS
Springing straight from the nightmares of all things that dream, terrors are alien threats that glory in fear and wallow in the misery of everything that lives. Dwelling whenever frightening things find purchase, whenever it be on the Plane of Shadow, the Dream, or their own sinister demiplane floating somewhere in the multiverse, the terrors know no personal motive and seek no wealth or power. They hunger only for anguish.
No one is entirely sure how terrors are formed. Some think that terrors are spawned from particularly bad nightmares, while others contend that these nightmares are spawned by the terrors themselves. Still others believe that terrors are born from the minds of creatures that commit unspeakable acts and atrocities against their fellows; unspeakable deeds given flesh by the sheer negative force of will. The terrors themselves never tell, nor do they communicate with any other beings, except to whisper terrifying things in the languages of devils, demons, and wyrms.
Terrors rarely speak, but when they deign to do so, they have been known to speak Abyssal, Infernal, and Draconic, except for the chitonines, who apparently have no language except the mysterious tongue they share with other terrors.
COMBAT
Fear is the goal of every terror, and fear is their greatest tool against their foes. They prefer to prey on those weaker than themselves, hounding their opponents with hit-and-run attacks and panicking them with supernatural fear and horror. Once their enemies are seperated, the terrors organize themselves by means of telepathy and pick off their victims one by one.
Summon Terror (Sp): Terrors can summon others of their kind as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no terrors appear. Summoned creatures remain for 1 hour, then return whence they came. A terror that is itself summoned cannot use its own summon ability for 1 hour.
Terror Qualities
Immunities (Ex): Terrors are immune to poison and acid.
Resistances (Ex): Terrors have cold, fire, and electricity resistance 20.
Telepathic Bond (Su): Terrors can communicate telepathically with any other terror within 100 feet.
Here's my try at making evil psionic outsiders, which would be at home in a psionics campaign taking the place of or fitting in nicely with demons and devils. The Challenge Ratings are a wild guess, at best, and the template is just a little addition for terms of atmosphere, in lieu of being original. Hope you like!
TERRORS
Springing straight from the nightmares of all things that dream, terrors are alien threats that glory in fear and wallow in the misery of everything that lives. Dwelling whenever frightening things find purchase, whenever it be on the Plane of Shadow, the Dream, or their own sinister demiplane floating somewhere in the multiverse, the terrors know no personal motive and seek no wealth or power. They hunger only for anguish.
No one is entirely sure how terrors are formed. Some think that terrors are spawned from particularly bad nightmares, while others contend that these nightmares are spawned by the terrors themselves. Still others believe that terrors are born from the minds of creatures that commit unspeakable acts and atrocities against their fellows; unspeakable deeds given flesh by the sheer negative force of will. The terrors themselves never tell, nor do they communicate with any other beings, except to whisper terrifying things in the languages of devils, demons, and wyrms.
Terrors rarely speak, but when they deign to do so, they have been known to speak Abyssal, Infernal, and Draconic, except for the chitonines, who apparently have no language except the mysterious tongue they share with other terrors.
COMBAT
Fear is the goal of every terror, and fear is their greatest tool against their foes. They prefer to prey on those weaker than themselves, hounding their opponents with hit-and-run attacks and panicking them with supernatural fear and horror. Once their enemies are seperated, the terrors organize themselves by means of telepathy and pick off their victims one by one.
Summon Terror (Sp): Terrors can summon others of their kind as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no terrors appear. Summoned creatures remain for 1 hour, then return whence they came. A terror that is itself summoned cannot use its own summon ability for 1 hour.
Terror Qualities
Immunities (Ex): Terrors are immune to poison and acid.
Resistances (Ex): Terrors have cold, fire, and electricity resistance 20.
Telepathic Bond (Su): Terrors can communicate telepathically with any other terror within 100 feet.
Last edited: