D&D 5E Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day


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For the record (and the maths guys out there) the encounter is:

1 x CR 9
1 x CR 8
4 X CR 3

The CR 3 critters XP is added to the overall total, but (using the DMG guideleines) as their CR is substantially lower than the parties level (10 lower) they do not count when multiplying for overall difficulty.

The parties XP threshold is:

Trivial: 0-5499 XP
Easy: 5500-10999 XP
Medium: 11000-16999 XP
Hard: 17000-24499 XP
Deadly: 25500+ XP

This encounter has an adjusted difficulty of: 13,350 for the giants (including multiplier) plus 2,800 for the wolves (16,150 XP) making it a 'Medium' difficulty encounter.

XP to award = 11,700.
 


Cowardice for the win!

:)

About the only place to hide at present is the rubble to the west. Its 50' away across open ground, and obviously, everyone is going to see you leg it there across the open ground, so they'll have a good idea of where you are.

As a lightfoot halfling you could also try and duck behind one of the other PCs and hide there if you wanted to.

Basically you could use the chaos of your sudden arrival to quickly hide before anyone spots you.
 


Hide from a wolf? They would smell the ale on my breath think ill take my chances with pew pew.

You could use cunning action to hide first if you wanted to? None of the critters are currently threatened so no sneak attack unless you do.

Who are you shooting at? Are you using sharpshooter?

Declare actions mate.
 

Hide from a wolf? They would smell the ale on my breath think ill take my chances with pew pew.

Edit Ffs lost my post with my action been training a new starter sorry for delay oh no sneak ok that changes things. Ok ill cunning action hide 10+15=25 to hide behind nearest ally.

Attack wolf closest to W for 16(roll)+5(Prof)+5(dex)-5(ss)=21
Dealing 5(roll)+5+(dex)+10(ss) +20(sa)(if I get it) for 40 piercing
You could use cunning action to hide first if you wanted to? None of the critters are currently threatened so no sneak attack unless you do.

Who are you shooting at? Are you using sharpshooter?

Declare actions mate.

Sorry this posts a mess to due to info coming in after I declared a lost action I'm hiding behind the nearest. Ally and attacking wolf nearest W with the above numbers
 
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Hide from a wolf? They would smell the ale on my breath think ill take my chances with pew pew.

Edit Ffs lost my post with my action been training a new starter sorry for delay oh no sneak ok that changes things. Ok ill cunning action hide 10+15=25 to hide behind nearest ally.

Attack wolf closest to W for 16(roll)+5(Prof)+5(dex)-5(ss)=21
Dealing 5(roll)+5+(dex)+10(ss) +20(sa)(if I get it) for 40


Sorry this posts a mess to due to info coming in after I declared a lost action I'm hiding behind the nearest. Ally and attacking wolf nearest W with the above numbers

You succesfully hide (the wolves get advantage to perception due to keen smell, but even then your stealth result was more than enough). You then pop out and nail one of the wolves in the side for 40 points of damage (and youre now no longer hidden).

It yelps in pain and fixes its cold blue eyes directly on you...

Giants turn.

The big giant with the axe made of ice snarls something in a language none of you understand (Giant) and charges forward swinging his axe at the biggest among you... the Paladin!

His first attack is a 15 (+10) or 25
His second attack is also a 15 (DM is rolling well tonight!) for another 25.

Each attack deals 3d12+7 damage (+1d12 cold).

Attack 1 deals (3+3+2)+7 and 1 (doh!) damage = 15 slashing and 1 cold
Attack 2 deals (11+11+3)+7 and 4 (better!) damage = 32 slashing and 4 cold damage.

Unless anyone has a way to stop any of that damage, or has any reactions they think are applicable its 52 points of damage to the Paladin.

The second giant spot the dwarf and scowls, then advances and swings at the Cleric snarling something in the same language.

First roll 14 (+9) = 23
Second roll 4 (+9) = miss.

Does a 23 hit the dwarf? And does anyone have any reactions that are applicable here?

If he gets hit, the Cleric takes (5+8+6)+6 damage (25 points of slashing damage).

Unless anyone has anything else they want to do, its the Bards turn.
 


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