BoldItalic
First Post
So true, so true. My two characters are presumed to have undertaken a wide variety of adventures in the past and acquired a semi-random collection of items and spells which are not necessarily ideal for this adventure. Indeed, when they got up this morning and prepared their spells, they didn't even know they were going on this adventure. They only found out about ten minutes ago. That's why they aren't optimized for whatever it is we are imagining this adventure is going to be like.Unfortunately you cannot choose the ancient treasure left behind.
On the other point, if you make it virtually taken for granted that darkness isn't a problem, there's no real point in having dark and gloomy dungeons. Which would be a shame. I like my dungeons to be dark and gloomy, with flambeau cressets and whatnot.
