Testing elemental resistances.

Inconsequenti-AL

Breaks Games
Hello!

I was wondering if there were any quick methods to test the elemental resistances of targets... short of throwing a spell of each element at them and seeing what hurts? Ideally I'd want some kind of 'litmus test' spell - might not do much/any damage, but would give me some answers!

How do you deal with working them out?

Or do I want to go to house rules for this sort of thing? :)
 

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Maybe you don't need a spell:
KNOWLEDGE (INT; TRAINED ONLY)
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
All you have is to get the correct Knowledge skill.
 

FEADIN said:
Maybe you don't need a spell:
KNOWLEDGE (INT; TRAINED ONLY)
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
All you have is to get the correct Knowledge skill.

Thanks! It's all good!

Unfortunately, I'm playing a sorceror... Have a great Knowledge arcane skill, but that's it. :(

Which is particularly useless as the campaign seems to involve a lot of demons and undead at the moment... Bah!

Perhaps a sage cohort? :D
 

Inconsequenti-AL said:
Thanks! It's all good!

Unfortunately, I'm playing a sorceror... Have a great Knowledge arcane skill, but that's it. :(

Which is particularly useless as the campaign seems to involve a lot of demons and undead at the moment... Bah!

Perhaps a sage cohort? :D

I'd go for a Bardic cohort (if you'd seriously consider it) - a healing, inspiring, knowledge buddy is all-good :)
 

Plane Sailing said:
I'd go for a Bardic cohort (if you'd seriously consider it) - a healing, inspiring, knowledge buddy is all-good :)

It'd be a great answer, but unfortunately cohorts are on the banned list at the moment... slows things up a bit too much. :(

And my last bard cohort drowned in an acid lake. At least it shut him up. :p
 

I know E.N.Publishing's Monster Hunter's Guild had a lot of stuff in that did exactly that. New skills, if I remember correctly, but that may not be what you're looking for.

Pinotage
 

Pinotage said:
I know E.N.Publishing's Monster Hunter's Guild had a lot of stuff in that did exactly that. New skills, if I remember correctly, but that may not be what you're looking for.

Pinotage

Thanks for that! Sounds interesting and I'll give it a check out... but I think skills may not be the right answer - most of this characters points are spent already and he only has Knowledge Arcane at any decent level...
 


Stalker0 said:
Trying to remember, are there any 3.5 spells that do two different types of energy damage?

I think theres a metamagic feat called something like Admixture - doubles the damage of a spell, by adding a 2nd element to it... however, think it has a fairly hefty adjustment on it.

Might try my hand at writing this spell myself... House rules time! :)
 

FEADIN said:
Maybe you don't need a spell:
KNOWLEDGE (INT; TRAINED ONLY)
Check: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
All you have is to get the correct Knowledge skill.

That is a big maybe. The DM will have the call which info bits you get.
 

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